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Oracle Tourney

Conflict Oracle Tournament

Rules

The three Oracles of Conflict (Ajars, Apathy, and HawkMaster) will play each other in series of 2 games for each of the 7 Conflict tests. To claim victory in the series, a +2 advantage (2 more wins out of the 14 games than losses) is required. The Tournament is informal, so the games can be played at times of the participants' choosing, and rules added, changed, or removed with a consensus.

Progress

Game Zhadu* Heket's Rake Rite of Command King's Convoy Reflection Witagog Tug Total
Wins: Ajars 1 0 2 0 2 3 0 8
Wins: Apathy 0 4 0 2 0 1 1 8
Draws: 1 0 0 0 0 0 1 2

Game Zhadu* Heket's Rake Rite of Command King's Convoy Reflection Witagog Tug
Wins: Ajars 2 - - - - - -
Wins: HawkMaster 0 - - - - - -
Draws: 0 - - - - - -

Game Zhadu* Heket's Rake Rite of Command King's Convoy Reflection Witagog Tug
Wins: Apathy - - - - - - -
Wins: HawkMaster - - - - - - -
Draws: - - - - - - -


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Last edited August 1, 2004 5:35 pm by ip68-14-98-3.no.no.cox.net (diff)
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