Takeskot is pronounced "TAK-uh-skot", and is not spelled "Takeshot".
A Takeskot court consists of a maze of tile paths, with cat and jackal statues placed certain points in the maze, and small pyramid crystals randomly scattered throughout the maze. Each cat or jackal statue will be of a certain color, and are fixed in place. The pyramid crystals are randomly distributed when the game begins, and will be of the same colors as the statues.
Two teams play the game: Cats and Jackals. Team sizes vary by court, from 2 to 4. (Isn't there a 7-man court somewhere? --Brant) To win, a team must activate all of their statues by picking up pyramid crystals and carrying them to a statue of the appropriate color. For example, if you are on Cats and have picked up a red pyramid, you can tag a red Cat statue with the pyramid. Once a statue has been tagged with four pyramids, it is activated. The statue begins to glow to indicate this. Each player can carry a maximum of three pyramids. Pyramids can be dropped by clicking on them in the inventory window.
It is possible to steal a pyramid from a player on the other team by pressing F1 while standing close to them. This "fast steal" window supercedes the older, clumsier method of stealing tokens (clicking on an opponent and using their menu to steal a token)
However, tagging a statue or stealing from another player makes you immune to this for 20 seconds. (Note: The previous text said activating a statue made you immune, but it seemed to me that tagging worked too. Can anyone clarify this? --Brant)
Every so often, the highest ranked Takeskot players will gain endurance points. Get to +7 endurance to pass the test.
(See also: [Egyptian Takeskot League]?, Takeskot Courts, Takeskot Contests, Takeskot Ranks, Tournament Ranking System)