When you visit a University of Body to begin the Test of the Acrobat, you will be taught a single acrobatic move. Master 28 moves to pass the test.
Each of the 28 acrobatic moves has seven facets which must be learned in order to master the move. (Your tests menu will allow you to track your progress in various moves.)
Acrobats may teach each other facets by standing in a secluded area in pairs and performing their moves.(at least 40 coordinates way from any additional people) If other people stand too close to the acrobats, they will be unable to learn from each other.
The number of facets of each move that a student may learn from a given teacher is based on the total number of facets that the student has taught to other acrobats.
- A student who has taught less than 14 facets can learn at most one facet per move per teacher.
- A student who has taught 14 or more and less than 980 facets can learn at most two facets per move per teacher.
- A student who has taught 980 or more facets can learn at most three facets per move per teacher.
When a teacher performs a move before a student, the chance that the student will learn a facet is determined as follows:
- There is a 50% chance that the student will not follow the move on any given attempt, regardless of other factors.
- There is a fixed chance that this teacher can teach this move to this student, based on how good the teacher is for this student. This chance does not vary with repeated attempts at teaching--either the teacher can teach this move, or he cannot. The chances are:
- Perfect master - 100%
- Great teacher - 50% (1 in 2 chance)
- Pretty good teacher - 25% (1 in 4 chance)
- Last resort - 6.25% (1 in 16 chance)
- Blur - 1.5625% (1 in 64 chance) There is some debate whether the percentages for complete blur and last resort are switched, but the above percentages are what Teppy said they were.
- If the above checks succeed, the student will learn a facet if one he doesn't already know is available to be taught by this teacher. The facets available are based on the combination of student, teacher, and move- and will not change with successive attempts at teaching. For each facet per move a given student can potentially learn (see above) one of the seven facets of the move has been chosen randomly (with replacement- the same facet may have been chosen more than once, if applicable.)
- If one or more of the chosen facets are not already known to the student, the student learns one.
- If the student already knows all the chosen facets, he cannot learn any additional facets from this teacher, teacher and student receive a message "follows the move". This message means that it's impossible to learn more of this move from this master, unless after seeing this message the student teaches a 14th or 980th facet and gains the ability to learn an additional facet per teacher.
There was one time quite a while ago (about the time when the 980 rule was put in place, before there were any masters) when the selection of which moves could be taught was changed, and people were able to learn from people from whom they'd seen 'follows' messages before. This is unlikely to happen again, but is the source of some confusion on this point.
For every four moves learned (including the first), an acrobat receives one point of strength. At seven points of strength (28 moves), the acrobat passes the test.
Depressing Chart
Here is a depressing chart of probabilities i put together while planning my acro progress. It is based on the probabilities as described above. It shows how many repeats you need to reduce the chance of failure to a certain level for each teacher grade
To reduce the chance of failure to: | 50% | 25% | 10% | 5% |
Perfect | 1 | 2 | 4 | 5 |
Great | 3 | 5 | 8 | 11 |
Pretty Good | 6 | 11 | 18 | 23 |
Last Resort | 22 | 44 | 73 | 95 |
Blur | 89 | 177 | 294 | 382 |
Say that you are a great teacher for someone. Other things being equal (which they aren't) if you want to have a 50/50 chance offering a segment to that someone, you'd need to try the move 3 times. If you wanted to have a 9/10 chance of offering a segment, you would have to repeat the move 8 times. Put another way, if you are a "Pretty Good" teacher and you repeat a move 11 times, there is a 25% chance that you will *not* either be successful or get the "follows" message (meaning you successfully offered a segment but your student already knew it). The numbers get pretty grim for the last two catagories of teacher, as you can see.
Let me also say that this being the realm of statistics, your mileage will definitely vary. The game descriptions indicate that there are other factors besides just these odds. Also you could end up unlucky and not learn/teach in spite of good odds. Finally, i should take credit/blame. :-) Aku
Moves
- Asian Influences
- Bicycle Kick
- Broad Jump
- Cartwheels
- Cat stretch
- Clapping Push-Ups
- Crunches
- Greek Bridge
- Handplant
- Handstand
- Inverted Pushups
- Jump Split
- Jumping Jacks
- Kick-Up
- Leg Stretch
- Lunge
- Pinwheel
- Push-Ups
- Rear Squat
- Roundoff
- Run in Place
- Side Bends
- Somersault
- Squat Thrust
- Squats
- Toe Touches
- Wide Squat
- Windmill
Strategy
To pass the Test of the Acrobat:
- Learn from as many people as possible. Remember your perfect masters, and revisit them whenever they learn new moves, or after you've taught 14 moves.
- Learn from people who have many moves, but...
- ...don't disdain people with few moves. Teach as many facets as possible, in order to improve your chances of learning several facets from the same person.
- Use the atitd.info Acrobat Tool to track your progress, and search for others who have mastered moves you need.
(See also: tests)