Search: Home | Atlas | Guides | Tests | Index | Recent Changes | Preferences | Login

The Test Of Witagog

Overview

Witagog is a game where you pit your own Witagog army against your opponent's. Your goal is to destroy the opponent's Witagogs or end three consecutive turns with a witagog in their arch. When taking an arch, it's only important that you end your turn with one of your gogs in their arch, if they push you out and you move back in, or if you take it with two different gogs [**has to be the same gog now**], it still counts. Witagogs are customizable - you can build them into many different purposes. Strategy is not just in board position but also in changing your army's capabilities to meet changing circumstances.

Witagog uses the Tournament Ranking System. The skill showing your advancement is named "Witagog Mastery," and it has no known practical benefit.

Witagog Basics:

Each stat starts at one, and each gog starts with no legs.

A turn has two phases: move and build. Attacking happens during the build phase. Healing happens at the end of your build phase.

Note that when you click a gog, the left hand picture (which shows which legs it has, and allows you to move or attack) is oriented with the top facing north (not your opponent). So if you are on the east side of the board, you'd use the left circle to move/build/attack towards your opponent.

The Move Phase:

The move phase comes first (this phase is skipped on the first turn). You are assigned 49 move points, plus half of any move points you did not use the previous turn. To move, click on a gog, then click one of the filled-in circles on the left hand picture. Moving a gog costs 49/Speed rounded down, move points. You can move more than one gog in a turn if you have sufficient points. Ex: you have two gogs with speed 2. You can move both one square each, or move one gog two squares. If you move into an opponent's gog, you shove it one square in the direction you moved. You can't shove a gog off the edge or into another gog. You can only move your gog in a direction in which it has legs, which can only be added during the build phase. When you are done moving all your gogs (either you have insufficient move points to move any, or no longer wish to move), click any of your gogs and hit the "done" button.

The Build Phase:

During the build phase, you are given 49 build points (except for 33 build points for player 1 on the first round), plus half of any build points you did not use the previous turn. Each build action on a gog costs one point plus one for every "improvement" the gog has (legs + stats). So the first leg or stat raise costs 1 point, the second costs 2 points, and so on. To build a leg, click one of the empty circles on the left hand picture. The diagonal legs can be filled in when the two neighboring legs have been filled in. To raise a stat, click one of the squares to the right of the stat. To attack, click one of the filled-in circles (if there is an enemy gog in the next square in that direction). Attacking costs the same as raising a stat or building a leg, but does not raise the cost of the next attack or improvement. You can attack with or build on more than one gog if you have the points - you can even build on a gog and attack with it in the same turn. You can attack as many times a turn as you have build points. Ending the build phase is just like ending the move phase, and also ends your turn. When you end your turn, half of the build/move points that you haven't used carry over to the next turn and your gogs heal.

When Witagogs attack:

One witagog attacks another, dealing the amount of damage equal to its strength and taking damage equal to the defender's defense. The defender will die if his HP are less than or equal to the attackers strength. If the defender survives the attack, however, it deals another round of damage equal to it's defense. This means that if you attack, either kill the enemy gog, or be prepared to take twice the def value in damage or die yourself.

  1. You defeat the opponent, and survive. (If you have STR equal-to or more-than opponent's HP, and if he has less DEF than your HP)
  2. You defeat the opponent, but your gog is also killed. (If you have more STR than opponent's HP, but he has more DEF than your HP)
  3. You are killed instead, weakening the enemy gog though (If you have less STR than opponent's HP, and you have less HP than TWICE his DEF)
  4. The gogs only get weaker (If you have less STR than opponent's HP, but your HP are greater than TWICE his DEF). If this happens, the attacker takes twice the defense value in damage.

Basic Strategies:

(See also: Witagog Rankings)


Home | Atlas | Guides | Tests | Index | Recent Changes | Preferences | Login
View source text of this page | | Create/Edit another page | View other revisions
Last edited August 4, 2004 5:22 am by Ajars (diff)
Search: