Oscillated bonfire is the most efficient way to make all bonfire products. running them take some "arcade" skills but they are fairly easy to operate. the method for each input resource is identical but the variable change. It also exploit the heat overlaps much better than other methods. this method is considered mind numbing but it saves both time resources. Other than that it's fairly relaxed and not as click intensive as it seems.
The value chart section gives you all the numbers needed for each type of fire, when to light the second group and when to add the resources (inputs) . the formula chart section has a few useful formulas and defenitions. the method section is a step by step method that refers to the 2 charts . be sure to also read the tips if you are new to this type of bonfire.
all you need to do is to replace the variables and formulas in the method with the values and you'll get a standard recipe.
input | burn(B) | output (O) | wood(W) | tick apart (W-3 | add at wood left (A) | out per fire per min |
carrot | 8 | 1.5 | 137 | 134 | 32 | 9.0 |
cabbage | 13 | 1.833 | 232 | 229 | 42 | 11.0 |
papyrus | 1 | 0.444 | 22 | 19 | 12 | 2.7 |
limestone (+cc) | 1 | 0.7 | 29 | 26 | 8 | 4.2 |
garlic | 4 | 1.222 | 46 | 43 | 10 | 7.3 |
charcoal | 0 | 0.5 | 16 | 13 | none | 3.0 |
pap/ls/cc | 0 | 0.44 / 0.7 / 0.5 | 29 | 26 | 19 / 8 | 2.67 / 4.2 / 3.0 |
carrot/cabbage | 0 | 3.333 | 232 | 229 | 127 / 42 | 20.0 |
pap/garlic | 0 | 1.667 | 46 | 43 | 36 / 10 | 10.0 |
Variable | Formula |
ticks (T) | input from user (20+ is good) |
fires (F) | input from user (even number 8 to 14) |
total wood | ROUNDUP( F*(W + T/2)) |
yield per minute | O*F*6 |
input per fire | B*T |
total input | B*T*F |
output per fire | INT(T*O) |