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Cooking > Effects

Cooking for Stat Alterations

Right now, this is just the info we already had on cooking for effects. I'll be cleaning it up if nobody else does in the next couple days.

Please note, I moved all the data to Raw Data, and I also kept the Herbs/Spices/Nutrients (They should be called Nutrients) seperate, since there are so many of them, at Nutrients. Some detailed research into the effects of the more common ingredients and how the result is calculated is available at BaseEffects

Some effects of Mushrooms

Original Page

Cooking for Effects

The most common use of cooking is to gain a temporary stat bonus to help out with a certain task, such as +END fod to allow flax processing or mining, +STR/DEX ("carry") food, +SPD food for fishing, and so on. With that in mind, we want to understand what affects the temporary stat bonuses of a meal.

Open Questions

Many people have observed that a given recipe can produce different results for different chefs.
What controls this? Is it Avatar-based? Does the location of the kitchen matter? Cooking Skill?

Can a given recipe produce different results for the same chef, at different times/locations?
Yes, Slyfeind-Hotep has made the same recipe 3 times in a row with different effects each time.

Can a given recipe produce different results for different chefs at the same time/location?

Can one meal effect two people differently?

Does a meal being a masterpiece change its effect?

Could higher Gastrology skill change the effects of eating/cooking a given meal?

Cooking for Stats

Eating food that does nothing for you will NOT disrupt the bonus from eating useful food. However, grilled fish are a food just like cookpot foods; if you eat a meal from a cookpot then eat a fish, the fish will override the meal (and vice versa). Food that gives all zero bonuses DOES override the bonus from the last useful dish, however.

It would appear that the food stats do NOT stack with the stats earned from Body tests. [Djehuty] Stat mods do not show up (they show as empty brackets) if you already have a modified number (ie: Acro/dex) - [Astrina] Teppy actually posted on the forums(!) saying that he was making the change Quizzical suggested so that food stats do not stack with permanent stats. e.g. If you have 7 dex, and eat +2 dex, the effective stat is 7 dex. If you have 7 dex and eat +9 dex, the effective stat is 9 dex. Please star (*) anything you test if you have a natural dex bonus.

Single-Ingredient Data

What we should do to figure out what a given recipe will do is cook a single ingredient by itself and critically evaluate it. There's probably a formula based on those results, although there may be some rounding error. To try and minimize the error due to rounding, only add results if you have cooking 3. (I just wish you could cook with less than 7 debens in there... It'll be an awful waste for some of the rarer ingredients.)

See BaseEffects

Stats from Basic Foods

...

Stats from Mushrooms

I thought maybe mushrooms acted as additives, similar to herbs, so I've performed the following tests so far. I started with 4 catfish and 4 mutton, then added 2 mushrooms, like what we're doing with herb tests. I have 1 Dex from acro, so bear that in mind. In the case of no apparent stat increases, I assumed +1 dex from the food.

Note: 3 catfish + 3 mutton +1 mushroom should also work, uses less ingredients and might last longer (needs more testing).

4 Catfish + 4 Mutton + ? Mushrooms (base recipe with no shrooms is +1 str)
Mushroom Result Comments Testers
bleeding hand +1spd
brain +1str
camel mane +1str, +1con
cat nip +1dex
cobra hood +1spd
colts foot +1str
dueling serpents +1end
dung rot +1str, +1end
earth light +1con
eye of osiris +1end, +1con
heart of ash +1per
heaven's torrent +1con
iron knot +1foc
nature's jug +1dex
peasant foot +1per
pool of tranquility +1con, +1per
ra's awakening +1end, +1con
razor's edge +1per
saltwater fungus +1foc
sand spore +1str, +1con
scorpions brood +1foc
slave's bread +1foc
toad skin +1con


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Last edited February 11, 2005 12:00 am by GooDieZ (diff)
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