EgyptQuest is a mapquest inspired mapping interface for ATITD. It it currently maintained by TheDude?. Its current stated goal is to provide "A map of any size, of any area of egypt, centered around any point". This should provide a view detailed enough to view the exact location of canopies in a dense city. If your curious how it works, you might be interested in Technical. A list of interesting maps people have made can be found here Maps
08/13/05 Completely new interface with frames. compound list by alpha.
08/14/05 Fixed zooming issues. can now view whole map on zoom out.
Known Bugs
Demo
The markings on this map are done LIVE from this wiki page!
Status
Egyptquest is currently version 2.0 08/2005
Features
Full featured mapserver backend for easy integration to 3rd party apps
Infinite pan/zoom/scale
Customized output image size
Bookmarkable images
Annotations
Overlayed as the image is generated
Fixed and real size
Solid or transparent
Text label
From wiki pages containing maps
Primitive drawing from wiki pages (circle, line, rectangle) with custom color and transparency
From eGenesis provided data (compounds)
From almost any data source (see wishlist below)
Useage
On the webpage:
The X and Y coordinates are the centerpoint of the map view.
Map Size is the width, in coordinates, of the map you want to view.
Image size is the size of the output image, in pixels.
the URL can be any page from the official ATITD wiki containing a mapsee rules below.
Direct URL access:
There are two components to Egyptquest. showmap.cgi, which returns a webpage with navigation interface, and displayimage.cgi which returns images. Both programs accept the same variables.
X: X coordinate of center of map
Y: Y coordinate of center of map
V: size of square image to return, in pixels
A: amount of map coordinates to show in image, in ingame coordinates (zoom)
ploturl: the URL of an ATITD tale 2 wiki map page
app: set app=compoundview to show compounds
From the wiki:
To draw on the map from a wiki page, the page must have a working wiki map on it already.
Items can be drawn two ways. by specifying an upper left, and lower right coordinate. or centerpoint and radius.
Column names can be anything, as long as the order of the columns is preserved. extra stuff on the end is fine.
Column1: X,Y of upper left, or X,Y of centerpoint
Column2: X,Y of lower right, or the word "radius" followed by the radius example: "radius,100"
This is a list of features that i would like to someday see in EgyptQuest. Please add to this! all crazy ideas will be considered :)
List all markings from all maps on the wiki.
of course, id have to cache this. or mjr would kill me :) --TheDude
Actual images
Technicly, i think i could support actual ingame screen captures to use at high zoom levels, if anyone seriously wants to do this, i can probably make it happen. it could be a nightmare to view with all the different video cards/settings out there.
Suggestions
Please list feedback/suggestions here!
speed: Currently, far away zooms are a bit slow, and i can fix that. but otherwise its as fast as it will get. to make it significantly faster, i would have to change the way compounds are drawn. updates would be slower, and live updates for future data would be less possible.
Bugs
This is a list of all known problems. please include the URL of the map that isnt working properly here, or in a forum PM to me.
Y coordinates dont work below 0 --working on it TheDude