Muddy Waters' Warehouse - Membership Rules
Who do these relate to?
These rules apply to those Guilds/players seeking to obtain Trader membership in the Muddy Waters' Warehouse. These rules are for you (as a prospective Trader) for your Guild, Meta-Guild or yourself. They are intended to be simple and unrestrictive, and are merely present to provide some ground rules and/or structure.
Keywords
The use of the term Trader refers to an entity: a Guild, a Meta-Guild or an individual.
Membership Rules / Requirements
- To become a Trader you need to supply enough material for 1 large chest.
- The chest will belong to the Trader, not MWW.
- A Trader must have at least 1 representative.
- Up to a maximum of 2 representatives per Trader.
- Membership stands for as long as the Trader's chest stands.
- (although more chests may be built as required)
- Chests must also be made viewable to facilitate trade