Perfumists of Egypt is a Guild dedicated to do extensive resarch on the Topic of Aromatics.
This Guild been createt on 6-27-2005, as the first dedicatet to these Subject.
Our Goal is to provide as much data onto the topic of aromatics as we can.
Its rather simple.
Visit our Guildhall at 1404 -910 and apply.
At the current point we require you to give a Donation of 200 bricks and 100 bords
so we can keep up with extending the Guild Hall for further members.
This might change in the future.
Thats also simple.
Any donations of resin and mainly cactus sap will greatly help us getting the base brute force resarch done.
We also try to be able to produce data sheets similar to what cooking resarch coalition does, but we are currently conducting brute force to get any basics, so we have something to start off with.
Also submitting any Test result below helps of course.
For now we try to get any scent and any type of change.
Burning lenght is determined by the quality of the incence.
When you stand around an incence burner you randomly catch the scent when you are close enough.
If multiple people are close enough they all catch the snuff when it "triggers".
You get a message like this:
You catch a [amount of snuff] of [Scent] scented incence.
[adjective of stat] [Stat enhanced] and [stat lowered].
Encountered so far :
It is considered that at the start of a batch of incense, you will get a random incent.
It is proved that adding Resin can change quality, Adjective, StatEnhanced, and StatDecreased.
It appears impossible to have a resin that raise or decrease several statistics.
It seems that the effect of the incent is somewhat determined by its Quality.
Also at initial test the Adjective did not changed no matter what message. It had always only one +1 and one -1 effect whatver the adjective was.
Quality is not affectet by the Scent.
Myrrh Bottled tree test proved this. 2 tests 2 different results.
When first trying to experiment on incense, I realized that the Scent never changed, nor did the feeling of the incense. So I assumed that this couldnt be changed. If we take it this way, we can part the incenses in thirty different groups : Flower-Giddy, Flower-Invigorating, Flower-Troubled, Flower Gentle, Flower-guilty, FlowerMischevious, Jasmine Giddy, etc.
Then, I started to experiment mainly to see how and why would the other charactheristics inside these subgroups would change. I arrived to some pretty intersting and encouraging results :
A Flower Giddy Perception, bit of Forgetfullness, when added Coconut Palm, would turn into a Flower Giddy Perception, bit of Weaknessn, for example. I had the occasion to observe the following phenomenon very often, so I assumed it was working.
Some results were especially intersting, like Flower Giddy Dexterity, bit of weakness, when added Bottle Tree resin, would change into Flower Giddy Strenght, bit Lethargy. On the other hand, when afterwards Butterleaf was added, the latter would change back to the former. This specific ‘back-and-forth’ reaction is to be observed on many cases :
Myrrh Mischevious Strenght , bit Lethargy + Butterleaf = Myrrh Mischevious Dexterity, bit Weakness ; and backward when Bottletree was added.Unfortunealty, this specifity of this pair of resin, isnt always occuring. I even had some experiments when a previoulsy change of statistics didn’t occur.
I am now thinking that a resin has datas for each statistic, that are changed according to the resin which are added. Adding a resin will change values, and because of small difference in the random values generated at the beginning of the process, a formerly observed change in the statistics concerned may not be triggered. Thus, Butterleaf and Bottletree, for example, would have opposite influence on the incent.
Quite a lot for not much conclusions, but I hope this can help.
All raw datas can be found on my user page, and the specificly interesting relations are on the .doc file attached