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Guilds > Saqqara Lake Guild > Recipes

How to Create Recipes

A work in progress by Bifa...

Basic Info

Generally, when we cook we want to create the greatest increase in our desired stat(s) for as long as possible, while minimizing deleterious effects on others - principally Str and Dex. Each time we add 7 ingredients, we make one serving. Eight to 13 ingredients also make one serving, albeit wastefully. Fourteen makes two servings, twenty-one makes three, and so on. Kitchens can have ingredients added to them in any order, and in any amounts. When you choose "Cook", all identical ingredients are joined, then everything is sorted into a predetermined order. The total duration (Dur) of the recipe is the sum of the Durs of each pair of ingredients. Many will be negative, and these reduce the Dur of the overall recipe. It is easily possible to design a recipe with really high stats, but 0 or less Dur - which will do nothing, since a Dur must be positive for us to actually *use* the food we ate.

Only Teppy knows the precise list, but research continues to laboriously uncover more of that order every week, led by the amazing cooking research people. Please support them - see Cooking Research Coordination guild for how you can.

Everything that can be added to a kitchen affects affects 2-4 stats. Herbs generally have the strongest effects, followed by shrooms, then everything else. Base Effects lists all that we know about what the various herbs, shrooms and other ingredients do to stats. Be warned that while durations never change, the stat effects change over time, as ingredients are cooked. Also, the numbers are basically guides - not actual stat boosts or busts. However, we can use them to guide our selections.

So, our strategy is to pack in as many ingredients we can that increase the stat(s) we want, and increase our overall Dur by maximizing the Durs between each pair of ingredients, while including as few ingredients as possible that will impact our desired stats (ideally, none).

The How-to

When designing a new recipe, I keep three browser windows open for these tools: Cooking Thing, Base Effects table and Ingredient Order table. I also /copy the current contents of my herb chest, paste that into my text editor, and have that open, too, since I usually want to create a recipe I can actually cook. :)

All three tools are frequently updated with new research data, BTW.

Cooking Thing allows you to experiment and to build recipes. You add items, and it tells you how long your meal will last, and how many servings it will make. Cooking Thing allows you to tailor how long your recipe will last, and how many servings it will contain. You can click the "Suggest" button for any ingredient, and it will tell you what you can add that will raise the Dur. It does not give you information on stats, but we can deal with this...

Let's say I want to create a dig recipe. I am mainly concerned about boosting End and Dur. Assuming the picker(s) will not eat, I can accept neg stats in everything else. I generally start by looking to see what herbs I have that will boost End, by examining the End column of the Base Effects table, and compare it against my always insufficient herb stash. I pick the End herbs I have (i.e., Ashoka, Bhillawa, Chaffa, and so on) and add one of each to my new recipe. It inevitably creates a huge negative Dur, but not to worry - we can change it.

Once I have added all my End herbs, I click the "Show Duration Values" button. This adds the info on each Dur pair inline in the table. Some numbers may be black and positive - these are good! Some may be red and negative - these are bad. Some may just show "(??:??)", indicating that we don't yet know what that pair does. I begin by going through all the red ones, asking Cooking Thing for suggestions, and adding items that do not decrease End, as often as needed - sometimes three or more to bridge the gap. If I just can't string two together, I will delete one that seems the toughest. Eventually, the total Dur will be positive.

Alternatively, I can bump an good ingredient up to the next layer, by increasing the quantity of it, then repeat the process of inserting other ingredients to increase Dur. The higher the layer, the more effect on DUR a pair of ingredients will have.

Sometimes we may want to add an ingredent that does not have a positive Dur to an adjacent one - perhaps to find a no-so-negative value, for instances. This where the Ingredient Order table comes in. Cooking Thing automatically places everything you add to it in this order, but it only suggests things to add that have a positive Dur. The Ingredient Order table lets us try other ingredients that fall between two problem ones, and hopefully find one or more that will reduce a negative Dur.

I hope this is useful, and feel free to chat Bifa in game with any questions, but be warned that I am still learning, myself. :)

END recipes to use with Cooking 3 Skill

Note that for all recipes, you can increase the servings by "scaling it up" - this means adding one each of all ingredients, as many times as you wish. One serving is simply 7 to 13 items; two servings are 14 to 20 items, etc. Scaling up will also increase the DURATION of many recipes - how long the effects of it last.

Relatively Cheap Recipes

END 3, 22 minutes, 2 servings

3 Cabbage, Carp, Oxy, Common Sage
2 Camel Meat, Camel Mane
1 Oil

-8 str -2 dex +2 end +11 spd +3 con -9 foc +10 per, 47 minutes, 7 servings

4 Dates, Honey, Leeks, Barley (Medium Roasted), Carrots, Gunpowder, Oxyrynchus
3 Cabbage, Carp, Watermelon, Perch, Mutton
2 Garlic, Abdju, Oil, Grilled Fish, Rabbit Meat
...add up to 1 each of any herbs/shrooms
(note that this could also be useful for fishing or prospecting)

END 7, 33 minutes, 6 servings

5 Abdju, Oil, Lemondrop, Onions
4 Cabbage, Carp, Common Sage, Oxyrynchus, Mutton
3 Dung Rot mushrooms, Rabbit Meat
...add up to 2 each of any herbs/shrooms

End8 Str-9 Dex-6 Spd-8 Con-24 Foc20 Per-14

51 mins, 4 servings

More Exotic Recipes

(Do not add any other ingredients to these recipes, and duration will not increase if you scale them up, although servings will increase.)

END 11, 56 minutes 2 servings

1 Eye of Osiris, Dates, Honey, Garlic, Colt's Foot mushroom, Scorpions Brood mushroom, Leeks, Fleabane, Oil, Xanosi, Catfish, Carrots, Dueling Serpents mushroom, Cinnamon, Camel Meat, Camels Mane mushroom, Rabbit Meat

END 28, 54 minutes, 3 servings

1 of each: Fivesleaf (can be subt. with EoO), Black Pepper Plant, Beetle Leaf, Shrubby Basil, Dates, spinach, garlic, Jaivanti, Leeks, Pool of Tranquility, Panoe, Nature's Jug, Adju, Ginseng Root, Fleabane, Flax seed oil, Sand Spore, Common Sage, Lemondrop, Onions, Indigo Damia

END 14, 1 hour, 6 servings

effects: str -1, dex 22, end 14, spd 15, con -7, focus -48, per -60 for over an hour
2 of each EoO, dates, honey, spinach, garlic, CF, perch, camel milk, blue damia, HvT, garcinia, ashoka, DS, cinnamon, tilapia, caraway, grilled fish, lemondrop, onions
1 of each cabbage, NJ, Abdju, phargus, daggerleaf, chromis, camel meat, yellow tristeria

Carry 9k

Str17, Dex17, End-7, Spd-9, Con-14, Foc-5, Per-10
8 minutes, 6 servings

Midrange END 47

15 servings, over 1 hour

The MegaDig Recipe

END128!!!!!!!! Str-16 Dex-22 Spd6 Con-20 Foc-110 Per-53 -- 30 servings, 2 hours 22 mins

Herbs and Shrooms to Add for END

These are known to increase END in recipes (Note that some of these will reduce the DURATION of a recipe)

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Last edited February 8, 2006 2:08 am by Bifa (diff)
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