Aluminium | ||
LN -216;-2878 lvl1 | Lost Oasis of Eden - Aluminium (1.5) - Quartz | CF |
RSO 2373;2885 lvl 1 | PRISM - Aluminium (1.35) - Quartz | 2 Kitchen, CF, AF, PF, Hearth |
Copper | ||
LN 1257;-3900 lvl1 | Rho's Reach - Copper (1.6) - Quartz | CF, Kitchen |
RSO 1750;1882 lvl1 | RSO Paradise - Copper (1.85) - Quartz | CF, Kitchen |
RSO 1918;3070 lvl1 | PRISM - Copper (1.4) | 2 Kitchen, 2AF, CF, PF, FF |
ND 948;7318 lvl4 | Ra's Chosen Copper (1.5) - Emeralds | 2AF, CF, Kitchen |
CotS 5004;-1951 lv2 | Fata Morgana - Copper (1.75) - Quartz | CF, Kitchen |
CotS 4938; -1179 lvl1 | EMC - Copper (1.0) - Ruby | CF, Kitchen |
Sinai 3276;-4846 lvl1 | Lost ones of Egypt - Copper (1.65) - Ruby | Kitchen, CF, AF |
Gold | ||
ND 809;6193 lvl1 | BG - Sand, Dirt, Gold (1.0+0.8+0.7=2.5) - Quartz 41% Sand, 31%Dirt, 28%Gold | FF, Kitchen |
LN 757;-2295 lvl1 | SunnyOne - Sand, Gold (0.7+0.8.7=1.5) - Quartz 45% Sand, 55% Gold | CF, FF, Kitchen |
CotS 4230;-2360 lvl1 | Les TeubaY - Gold (??) - ? | 3 CF, Kitchen |
Lead | ||
CotS 4958;-1740 lvl1 | The Old Farts - Lead (1.3) - Quartz | CF, AF, Kitchen |
Lithium | ||
ND 751;6879 lvl2 | Anka - Lithium (1.3) - Quartz | 3CF, AF, FF, Kitchen |
Iron | ||
LN 627;-3893 lvl1 | Saints and Sinners - Iron (1.5) - Quartz | Kitchen, 4AF, 3CF, FF, Hearth |
RSO 2364;2881 lvl1 | PRISM - Iron (1.2) - Quartz | 2 Kitchen, CF, AF, PF, Hearth |
ND 949;6843 lvl1 | House of Bes - Iron (1.65) - Quartz | Kitchen, 2CF, 2AF |
Platinum | ||
Karnak 721;-1117 lvl1 | Sand Dune Alley - Platinum (1.35) - Quartz | 2 Kitchen, CF |
Silver | ||
RSO 2408;2085 lvl 1 | House of Bes - Silver (1.0) - Ruby | KItchen, CF |
Tin | ||
PB -1641;7893 lvl 1 | Ra's Chosen - Tin (2.0) - Ruby | Kitchen, CF |
Zinc | ||
ND 948;7318 lvl1 | Ra's Chosen - Zinc (1.1) - Emeralds | 2 Kitchen, 2AF, CF |
Brass | ||
ND 948;7318 lvl1+lvl4 | Ra's Chosen - Zinc (1.1)+Copper (1.5) - Emeralds | 2 Kitchen, 2AF, CF |
RSO 1917;3040 lvl1 | Prism - Brass (1.33) - Quartz 55%Copper, 45%Zinc | Kitchen, 2AF use 1918;3070 lvl1 to tweak the copper count |
Bronze | ||
RSO 1908;3077 lvl1 | Light of Ra - Bronze (2.8) - Quartz | 2 Kitchen, 2 AF, CF, PF, FF |
LN 1069;-3940 lvl1 | Bourbon - Bronze (1.3) - Quartz | Kitchen, AF, CF |
Steel | Mines | |
LN 627;-3893 lvl4 | Saints and Sinners - Steel (2.6) - Quartz | Kitchen, 4AF, 3CF, FF, Hearth WARNING: in danger of closing due to excessive private carts |
Throw 25 stones in an Ore cart, and fire them in a Craft furnace. You get 85% of the total number of clusters present in your 25 ores.
Throw 22 stones with Iron, Tin and Zinc in an Ore cart, make sure that Iron clusters > Tin clusters > Zinc clusters, and fire them in an AF. You get 85% of the total number of Iron, Tin and Zinc clusters present in your 22 ores.
Steel is forgiving, any impurity less present than the Zinc won't be taken into account.
Advice: use the LN mine without even bothering counting clusters. If you are very unlucky, the yield could fail, but that has never been reported so far, for the mine gives Iron>Tin>Zinc. (Actually, this happened to me in one batch on my first trip to this mine - had a large number of Zinc clusters pulled and didn't do a count. I count now. - OldJoe).
Throw 22 stones with Copper and Tin in an Ore cart, make sure that Copper clusters > Tin clusters and fire them in an AF. You get 75% of the total number of Copper and Tin clusters present in your cart.
Bronze does not tolerate impurities.
Advice: use the RSO Bronze mine without even bothering counting clusters. If you are very unlucky, the yield could fail, but that has never been reported so far, for the mine gives Copper>Tin.
Throw 22 stones with Copper and Zinc in an Ore cart, make sure that Copper clusters = Tin clusters + 1 and fire them in an AF. You get 85% of the total number of Copper and Zinc clusters present in your cart.
Brass does not tolerate impurities.
Advice: use the ND mine and pull from lvl 1 and 4 to keep an event count of Copper and Zinc, and add a extra cluster of Copper or two at the end. Or use the RSO mine, pull five rocks before carting them, and then cart groups of rock with an even count of Copper and Zinc. At the end, put an extra cluster of copper or two. You might need to discard some "Cuprite 1" copper Ores. ND mine is faster, because no pull is lost. RSO mine gives slightly better yields.
Allows you to smelt out a metal with two high levels of impurities (any other metal, sand, dirt or limestone). You have to aim that all three elements are in the same proportion (same number of clusters), and have 1 extra cluster of the one that you want. For example, if you want gold, but have gold, copper and dirt, you would aim that (number of Gold clusters) = (Number of Copper clusters + 1) = (Number of dirt clusters + 1).
Your yield will be about 43% of total number of clusters in the cart. Impurities do raise the yield, and the more difference between the three elements, the more this 43% coefficient will drop. It will eventually fall to zero - no yield - if the targetted element exceed 41% in the cart. This is why you want the impurities as high as possible right behind you wanted metal. That explains the single extra cluster - in fact, you drop as much clusters of the wanted metal as possible, and try to raise the impurities the higher possible without exceeding the targetted metal. This is to keep the 43% coefficient and global cluster count high (max yield), and the percentage of the wanted metal low (between 33 and 40%).
The goal of this guild is to give you the easiest way to get a given metal. You have above the list of public mines and public facilities in cornerstoned compounds. The very best mines of Egypt are listed here. What we call "best" are the ones that have the best metal/time spent output. We think that the most valuable resource of the game is the player's time, thus, we prefer fast cart-filler mines - minimum number of pulls, and no need to count when possible.
Yours, the EMC crew - Kehyll, CardinalTarod, Worldweaver, Kaotika, Beren, Bourbon.