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Mining > Theories

Success vs. Failure

Cluster Count

As many people have pointed out, looking at simple cluster count or ratio is not enough to predict success or failure, although it works most of the time.

Brass Difficulties due to Danbaite

This Alloy Smelting page does not account for the probability that Danbaite has a differen concentration of Zinc than the other 4 appropriate minerals. (And presumably actually contains additional copper.) 1:1 ratios work for me with Danbaite - but using other Zinc minerals (Matraite) exclusively or intermixed with Danbaite seems to throw my yield off.

If 1:1 works for Danbait clusters, and Danbaite clusters are 66%/33% Zinc/Copper Then the actual ratio of Copper to Zinc in these 1:1 smelts would be 2:1. However, I have not successfully tested Cuprite/Matraite yet at a 2:1 ratio.

I tested
3 Cuprite 3 Danbaite 5 brass
3 Cuprite 3 Matraite 5 brass

 - Chichis

I tested
3 Cuprite 3 Danbaite 0 brass
3 Cuprite 3 Danbaite 0 brass
I'm having problems recreating others results. I'm wondering if it's a difference between people? Just trying to recreate the results others get give me results that are vastly different! Different mine, different results? or Different miners different results? - skrug After some extensive testing, if I load the AF with stones, the smelt will fail. Seems like this maybe a bug. - skrug

I tested
10 Cuprite (in 7 stones) 10 Danbaite (in 6 stones) 0 brass
10 Cuprite (in 7 stones) 10 Danbaite (in 8 stones) 0 brass
10 Cuprite (in 10 stones) 10 Danbaite (in 10 stones) 17 brass

 - Aqba

Elemental Ratio

UPDATE: with additional data, it is clear that elemental ratio does not adequately predict success vs. failure. See Aqba's Alloy Experiments page.

OUT OF DATE: With the limited data Aqba has, elemental ratio may predict success vs. failure. So far, elemental ratios above 1.8 and below 1.2 have failed to produce brass, even when the cluster counts and cluster ratios predicted that there should have been success. However, Aqba needs more data points -- please send Aqba data on your failed brass smelts! (Include exact cluster counts for each different mineral, by name.)

(To learn about calculating element ratio, see Aqba's Element Ratio page.


It doesn't appear to have anything to do with elemental ratios in real life. What the failures do seem to be based on are the AVATAR. Skrug and I did tests using 3 Danbaite + 3 Cuprite. If HE dumped the cart into the furnace, it failed. If I dumped the cart into the furnace, it worked. We repeated this multiple times. - Chichis

Crystals, Clusters, Minerals

Mineral type rarity

Since there appears to be no difference between mineral yields (1.2 clusters per metal) then what is the purpose of having 5 minerals per metal. I think the purpose has to do with gem yields (thanks for the idea Azhrei!). I think that for each metal, the 5 mineral types have a set rarity. The list below appears to be sorted in mineral rarity. The most common mineral for the metal is on the left, the least common is on the right. I know it holds true for the orders for Zinc, Copper, and Iron. Going with Azhrei's theory on the forums, I'm going to label the column names with the gem size that mineral produces, should that set be gem-bearing mineral for that area.
- Chichis

Crystal types are unique and we're seeing misidentification as why we get dupe crystals yielding same

Name Dirt Small Gem Medium Gem Large Gem Huge Gem
Titanium Osbornite Rulite Brookite Anatase Kleberite
Zinc Danbaite Matraite Ashoverite Sweetite Wulfingite
Magnesium Periclase Fluborite Kotoite Suanite Brucite
Gold Maldonite Yuanjiangite Auricupride Weishanite Calaverite
Anitmony Paradocrasite Valentinite Senarmontite Bystromite Berthierite
Aluminium Akdalaite Corundum Diaspore Hibonite Painite
Tin Romarchite Abhurite Berndtite Cassiterite Stistaite
Copper Cuprite Tenorite Digenite Covellite Cupalite
Platinum Yixunite Luberoite Hongshiite Braggite Genkinite
Lead Litharge Blixite Asisite Laurelite Shannonite
Strontium Tausonite Celestine Acuminite Ohmilite Jarlite
Tungsten Wolframite Ferberite Sanmartinite Rankachite Jixianite
Iron Magnetite Kamecite Hematite Bernalite Fayalite
Silver Pearceite Jalpaite Eugenite Nauamannite Proustite
Lithium Gricite Liberite Sicklerite Tavorite Tiptopite
Dirt TC+ YM+ SB+ YB+ AS+
Sand TS- GS+ TB+ SM- GB+
Limestone GM- KM+ SS+


Tepemkau suggested 3-letter abbreviations.
That looks good. Now if only it will catch on. :)
- Tepemkau

Something like that Tepemkau ? The first one knowing all short names (or even all long names) wins nothing.
ABU Abhurite CAL Calaverite GRI Gricite MAL Maldonite SHA Shannonite
ACU Acuminite CAS Cassiterite HEM Hematite MAT Matraite SIC Sicklerite
AKA Akdalaite CES Celestine HIB Hibonite NAU Nauamannite STI Stistaite
ANA Anatase COR Corundum HON Hongshiite OMI Ohmilite SUA Suanite
ASH Ashoverite COV Covellite JAL Jalpaite OSO Osbornite SWE Sweetite
ASI Asisite CUA Cupalite JAR Jarlite PAI Painite TAS Tausonite
AUR Auricuprid CUR Cuprite JIX Jixianite PAR Paradocrasite TAV Tavorite
BEA Bernalite DAN Danbaite KAM Kamecite PEA Pearceite TEN Tenorite
BEN Berndtite DIA Diaspore KLE Kleberite PER Periclase TIP Tiptopite
BET Berthierite DIG Digenite KOT Kotoite PRO Proustite VAL Valentinite
BLI Blixite EUG Eugenite LAU Laurelite RAN Rankachite WES Weishanite
BRA Braggite FAY Fayalite LIB Liberite ROM Romarchite WOL Wolframite
BRO Brookite FER Ferberite LIT Litharge RUL Rulite WUL Wulfingite
BRU Brucite FLU Fluborite LUB Luberoite SAN Sanmartinite YIX Yixunite
BYS Bystromite GEN Genkinite MAG Magnetite SEN Senarmontite YAN Yuanjiangite


75 minerals, 9(colors), 4(Patterns), 2(shapes) = 72. Actually 90 minerals, counting the sand, dirt, and limestone. Some of crystal would have to support O/D, short/long, or some other trait... a fifth pattern would also do it exactly. -Chichis and Shadus

I've found three pairings of these: YM+ (dirt/kamecite), TC+ (dirt/magnetite), and RB+ (tausonite/celestine). I can't tell them apart by sight, even accounting for O/D or Short/Long. This shoots down the fifth pattern idea, since it would have to be one that could be confused with mottled, cloud, and black patterns, which are sufficiently different for that to be unreasonable. And O/D or Short/long distinction would give 9*4*2*2 = 144, way too many, if it applied to all of them (even applied to half, it's 108, still too many), even if the distinctions mattered to the above examples. 3 more colors would precisely account for 18 more minerals, though, and it's not impossible there are subtle differences we're just not seeing.

Anyone else seen any apparent duplicates? If they prove to be all Yellow, Teal, and Red, we can pin it on three subtly different additional colors; if not it may just be simple randomly selected duplicates, which has the "advantage" of Teppy being able to add more minerals later (*cough*magnesium*cough*). -Nefer-Bast


Yields

Crystal Counts vs. Cluster Count

It is important to determine what the yield is based on: crystal count or cluster count. The new skill has provided us with cluster count, but not crystal count. The data I have so far supports cluster count being what yield is derived from.
- Chichis

To see graphical data on yield vs. cluster count, cluster ratio, stone count, stone ratio, and elemental ratio, visit my Alloy Experiments page. With the data I have, it appears that none of these are 100% reliable in predicting yield, including cluster count. Some counts can lead both to high and low ratios.
- Aqba

Mineral Rocks Crystals Clusters Iron
Magnetite 25 63 39 34
Magnetite 25 52 37 31
Magnetite 25 52 36 30
Magnetite 25 57 35 29
Magnetite 25 50 33 28
Magnetite 25 33 28

Comparing Yields Between Crystals

It seems that, at least with iron, all 5 crystal types give the same yield per cluster. With all 5, it takes 1.2 clusters to make 1 iron.
- Chichis
Another important part of this theory is the furnace the minerals are smelted in. I will be conducting tests with higher purity minerals in the fragile furnace. Also if having a dirt/mineral stone affects yield as if it were added as a pure stone.
- Tepemkau

Mineral Rocks Crystals Clusters Output
Magnetite 25 rocks 48 clusters 40 iron
Kamecite 25 rocks 132 crystals 40 clusters 34 iron
Magnetite 25 rocks 63 crystals 40 clusters 34 iron
Magnetite 25 rocks 52 crystals 37 clusters 31 iron
Magnetite 25 rocks 52 crystals 36 clusters 30 iron
Magnetite 25 rocks 57 crystals 35 clusters 29 iron
Kamecite 25 rocks 108 crystals 35 clusters 29 iron
Hematite 22 rocks 90 crystals 35 clusters 29 iron
Magnetite 25 rocks 50 crystals 33 clusters 28 iron
Magnetite 25 rocks 33 clusters 28 iron
Tenorite 6 rocks 12 clusters 10 copper
Cuprite 8 rocks 12 clusters 10 copper
Cuprite 5 rocks 6 clusters 5 copper
Magnetite 5 rocks 6 clusters 5 iron
Bernalite 4 rocks 19 crystals 6 clusters 5 iron
Cuprite 2 rocks 4 clusters 3 copper
Fayalite 3 rocks 3 clusters 3 iron
Magnetite 3 rocks 3 clusters 3 iron

2 Hematite, 2 Bernalite, 1 Magnetite, 1 Kemecite = 5 iron

- Chichis - I might have been off by a cluster or two on some of the results, it was getting late. I apologize if this is has screwed the results a bit. Most of the data seems to support that the yield is rounded. It's definitly not floored. Two of the points show it as ceiled, but I'm almost positive those are errors.

- Roen - I'm trying to find the formula to get yield from clusters. If yield is 5/6 clusters as stated then it would give the following chart:
ClustersFlooredRoundedCeiled
1011
2122
3233
4334
5445
6555
7566
8677
9788
10889
119910
12101010
13101111
14111212
15121313
16131314
17141415
18151515
19151616
20161717
21171818
22181819
23191920
24202020
25202121
26212222
27222323
28232324
29242425
30252525
31252626
32262727
33272828
34282829
35292930
36303030
37303131
38313232
39323333
40333334
41343435
42353535
43353636
44363737
45373838
46383839
47393940
48404040
49404141

Investigating Impurities

Cart contents Level Result Furnace Submitter
35 Yixunite, 7 Dirt 2 24 Platinum CF Gustav
40 Yixunite, 21 Dirt 2 15 Platinum CF Gustav
31 Yixunite, 21 Dirt 2 9 Platinum CF Gustav
32 Yixunite, 25 Dirt 2 5 Platinum CF Gustav
29 Tausonite, 15 Dirt 2 12 Strontium CF Gustav
27 Tausonite, 15 Dirt 2 10 Strontium CF Gustav
6 Magnetite, 4 Sand 1 2 Iron CF Sord
3 Magnetite, 3 Sand 1 nothing CF Sord
5 Magnetite, 3 Danbaite, 3 Sand 1 2 Iron CF Sord

Using this chart I can find a formula for non pure yield.

We don't know if that yield is for all the metals, or only iron. We need to get more data on other metals before we generalize.


*Y is final yield
*N is normal yield
*S is side clusters (here it is dirt)
*M is main mineral clusters (here Platinium and Strontium)

The formula is Y = N*[1-(S/M)]

With the above chart
* 33*(1-(21/40)) = 15,675
* 26*(1-(21/31)) = 8,58
* 23*(1-(15/27)) = 10.22

Not very precise, but close enough to pay attention. We still don't know how normal yield is rounded (even if 5/6 is the proper yield ratio).

- Roen -

Theory: The yield when smelting different metal clusters together depends only upon the two highest cluster counts (at least when no dirt or sand is present.) The highest metal cluster count determines the type of metal received with the yield being equal to 5/6 of its cluster count minus 5/6 the cluster count of the second highest metal.

Equation: (N1 > N2)
Yield = (5/6)*(N1 - N2)

1st Test:
49 Fe (43 Magnetite) + 4 Cu (3 Cuperite, 1 Tenorite) -> 38 Iron
yield = (5/6)*(49-4) = 37.5

2nd Test:
38 Fe (6 Kamecite, 30 Magnetite, 2 Hematite) + 5 Cu (3 Cuperite, 1 Digenite, 1 Tenorite) + 14 Sn (9 Romarchite, 4 Abhurite, 1 Stistaite) -> 20 Iron
yield = (5/6)*(38-14) = 20.0

3rd Test:
5 Kamecite + 5 Romarchite -> nothing
yield = (5/6)*(5-5) = 0

(note: All tests were performed with crafting furnace.)

Obviously a few tests with only Iron/Tin/Copper prove nothing. But my quasi-results intrigued me none-the-less.
Can anyone else support or refute this?

-Seamubis



Hey Seamubis, i tested your calculating method, but it differs a bit:
1st Test in Craft Furnace:
49FE (24 Magnetite,21 Kamecite,4 Hemacite) + 7 Dirt (mixed with Fe clusters in stones) + 7 other mineral clusters (mixed with Fe clusters in stones) -> 35 iron
yield = (5/6)*(49Fe - 7 Dirt) = 35 -> first test showed me that other mineral clusters doesnt matter
2nd Test in Craft Furnace:
23 FE + 2 Dirt + 3 other mineral clusters = 17 iron
yield = (5/6)*(23FE - 2 Dirt) = 17,5

in my opinion when smelting in CF only dirt decreases the smelting result
-Gspusi-


Mining, Mine Yields

Day/Night Mining cycle?

Description: During the day a mine will primarily produce one mineral crystal type, but at night will primarily produce another type of crystal.
Reason: We have looked at our own favourite mine (Iron/Zinc) that gives high purity Iron from 5am to 5pm with smaller amounts of Zinc crystals present, and high purity Zinc from 5pm through to 5am with smaller amounts of Iron cyrstals present.
Other Evidence:We also have a member who added that his iron/lead mine also appears to do this, but the switching times are not confirmed. We'll be keeping an eye on it, but we are not dedicated researchers. If anyone else wants to do further research on this, thoughts are most welcome.
- Caine, on behalf of The Rising Phoenix Guild (Lower Nubia)
Questions:Any other people looking into this? Sounds odd, but interesting. How many days did this last for? Is it still true?
I think this may have merit. My iron/copper mine "seems" to do this also. - Ryzlar

Effect of Elevation

Munkee Current Theory we have that is proving somewhat true is the Theory of Elevation, the higher you go. The better the ores. At Mid High level we have hit Lead. However at Sea level its Sand, and Ground level(mid) we have hit Dirt/Sand. Also to explain the changes in the Mines on people, we have another theory of digging. The mine digs down, every pull it goes deeper, attributed to the fact of an Extraction Bit later, and the seemingly changes from Metal to Dirt back to Metal, as if it is digging through a 3d map.
Leetah: I'd like to see more information backing this up. Given that I've been told directly from the gms that the concept of "elevation" is almost non-existant in game (although drying pappy matters, so I suppose that must have been a mistruth...) I feel like this is highly unlikely. My understanding since the very first time Teppy mentioned the 3D ore map is that mines would have "levels" and the levels would be accessing different layers of the 3d map. I don't think elevation is likely to have any effect. But I am open to hearing other proof/disproof:)
Amanesus As a counterexample, I have a serviceable copper mine which is right next to the river. Given that it couldn't be any lower without being underwater, I find it hard to believe that its low elevation is affecting its output significantly.
Shadus: Built a mine on top of mountain, 10 coords away bottom of mountain. Same output, I'd say nix this theory.
Gada: In my experience, elevation does matter, but you can't assume that higher = better. Given the notion of "3D mineral maps", it would make sense that an ore vein only goes so high/low. Mine levels seem to be using this map as well.
Leetah: Gada, the important question is "what's the chance that your results are just coincidence?" -- if nobody else sees any correlation, then I'd say it's pretty high. It does *not* make sense to me that Teppy would code into mines that they take the height they were built at and subtract some amount from that depending on the depth of the mine you are digging at. It's possible, yes. But 90%+ of the data shows that it doesn't matter. The idea that you're just changing veins with your mines as you are moving up a hill is much more likely. If others start to notice, it would be worth reconsidering. But for the time being, I say we remove this from this page. Perhaps we should set up an "old theories that people don't think are true" page, so that things like this don't die out, and new miners can read it and consider it and see if they may be able to bring it back?
Gada: I'll have to take it back. The example i was using as an argument does seem to be a coincidence. I have seen other examples hinting that elevation doesn't matter.
Shadus: Just as a point, the mineral map isn't truely 3d the way teppy explained it. It's like 50 paper maps stacked on top of each other. Each time you dig down you land on a new map.

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Last edited March 2, 2005 4:16 am by Aryana (diff)
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