One of the things I like about Worship tests is the sense of ritual, of formal actions performed in a stately manner. Most Worship rituals suffer from being entirely focussed on the altar, and are missing any significant movement from place to place. This proposed ritual is focussed on group formal movement and organization, rather than material sacrifices. (Though the requirement to burn out ritual torches might be a significant sacrifice early in the telling.)
Altar decorated with lit candles and surrounded by six glass torches. Two each of Ruby, Emerald, Sapphire. All torches are placed ten coordinates from the altar, with ten coordinates between them. That is, they form a hexagon. Three torches of different colors are north of the altar and three south. Six Ritual torches (board and canvas) are placed evenly between the glass torches.
People
The ritual requires 14 priests, tasked as follows:
The Head Priest stands at the altar, and listens to the “beat” of the altar. At each alternate beat he does “meditate” then “celebrate” emote. The seven witnesses stand by the Ritual torches and repeat the celebrate emote. (The seventh witness stands with the Head Priest).
The three pairs of celebrants perform a ritual movement at the required glass torch on each alternate beat. Ritual movements are the emotes from the Holy Shrine test. So the instructions for Pair 1 may look like:
One celebrant takes a north torch and the other the south for each ritual movement. They alternate North and South on each movement. The aim is to provide for the witnesses a sense of observing a formal ritual.
Completing a Ritual
The provided ritual sequence must be performed x times before the Ritual torches burn out (ten minutes). Each time the ritual sequence is performed correctly, the tasks of the 14 priests are shuffled. A new set of ritual movements is generated when the torches burn out, x is set back to zero, and a new attempt begins. You can keep repeating attempts as long as you have Ritual Torches to burn.
The difficulty of the ritual can be adjusted several ways. By the number of movements to perform in a ritual sequence. By the time window celebrants have to do their movement after the Head priest does his “Celebrate”. And by the value of x, the number of times the ritual sequence must be done before the torches burn out
Worshippers must successfully pass the ritual 49 times to pass the test. Some restrictions to make this a little more difficult. A worshipper can only complete one ritual per Egyptian day (though you may take part in a ritual any time to help others pass). . A worshipper can only complete seven rituals per Egyptian month. Seven of each ritual must be performed in each of Egypt’s four quadrants. The remaining 21 can be performed in any quadrant.
Coding note
This test might be easier to code if the altars for the test are developer built rather than player selected. Then the required priest positions can be coded as absolute coordinates rather than relative to player placed objects. I don’t know if this is a big deal or not.