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Stones Of Sekhmet

Stones of Sekhmet

This is an idea I (Kazhiim) had while smashing medium stones for gravel. Everybody knows sledging is fun, but nobody has ever thought to put a game together for it :) the idea is still in the works and not anywhere near being playable at an event, but it's best to get these sort of things written somewhere.

Background

There is a little-known story told by a few of our elders, one of the many ways we believe our lands were created. In the beginning they say, the universe was an empty void. The gods knew they wanted to create a place on which they could create civilization, but they could not decide where. Although the void all seemed the same, some parts of the void were more appealing to the gods than others. Perhaps one place could have had more water, or maybe another would have been nothing but mountains. Each god had their own ideas for how the land we were born on should be though, and none could agree where they would place it. Loving the fighting between gods, Sekhmet suggested that they play a game to decide where it would be. Three pure worlds were created and placed next to eachother, and the gods took positions around the planets in a circle. They each took turns smashing into one of the orbs, shattering it into smaller planets and sending them flying in all directions. As the planets were slashed, pierced, or bludgeoned; valleys, volcanos, and oceans were formed. The planets became cracked and flawed, forming the rivers and craggy mountains. If one of the gods saw that another was getting dangerously close to an undesirable target, they would come and redirect the world towards their own goal. Some of the larger, less formed planets reached their targets; the gods didn't want to create us on anything less than the perfect world, yet they still praised eachother for their success at reaching these destinations. Some pieces splintered and became far too small, too broken for life. These were abandoned or found their way near the other abandoned worlds, becoming moons. Ours was the final acceptable land left unbroken, but it had not reached any of the god's preferred parts of the void. As a matter of fact, it had ended up right between each and every one of them, right where they had started! And so our lands were made equally great in all things: mountains, valleys, deserts and oceans. The only exception was the Nile, a massive cut made by Hapi during the competition. Thoth did not approve of any of the smaller planets made, and so he made a single great moon for us from the largest unused stone. Other changes were made to the land, but these were not of concern to the elders telling this story. All that mattered was that the conflict of the gods had led to our world being tipped in no direction: equal in every way, and suitable for our great civilization.

Many elders find this story to be implausible, as not every god would have wanted to participate in a battle to determine our land. Thoth would not have brought another rock to create our moon, he would have made it from some special material uninvolved in the conflict. The perfection of the nile could not have been made in a wild, unaimed strike by Hapi. This does not bother the believers of the tale though, and they have created a game to honor it.

The Game

Phew! That was a lot of typing :) Anyway, the game played today is very similiar to the game played by the gods ages ago. Three medium stones are placed within an arena, and participants take turns striking at them with sledgehammers. The goal is to get a non-gravel piece closest to the center of the arena as possible. Other targets may be aimed at for a lesser amount of points, and the smaller the stone is without being turned into gravel, the better. Each player claims three rocks, and the value of each rock is added up until the person with the most points is claimed the winner. Here are the complexities of the game:

Rock size base value Optimal Target Center Target
Cracked 1 2 3
Broken 2 3 5
Split 3 5 7
Smashed 4 6 9
Gravel Worthless, you dolt!

Schedueled Times

No game is currently schedueled as I am still working the mechanics of the game out.

Comments

Place any comments or suggestions on the mechanics of the game here. Sign each comment with your in-game name sos I know who to thank for all the great ideas I steal.


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Last edited February 18, 2005 4:09 am by Kazhiim (diff)
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