The Conflict Court, Purpose and Summary
The purpose of the Conflict Court is to ensure that "gaming" in Conflict does not balloon out of control, and to deal with those who consistently use illegitimate means to advance in Conflict. The purpose of this court is
not to stop gaming entirely, as this is not feasible. Please note that the following summary is meant as a summary only; details are listed further on.
The Court shall consist of multiple judges, split into two types; Conflict judges, and Leadership Judges. Anyone may make an accusation against another player. For the Court to hear the accusation, a Leadership Judge must accept the case; if an accusation sits for a week without acceptance, it is not heard before the Court. If the accusation is accepted to be heard before the Court, the Leadership Judges appoint one or more Conflict judges to assess guilt. If the accused is found guilty, the Leadership Judges decide the penalty given to the accused, if any. If the accused is found innocent, the Leadership Judges decide the penalty given to the accuser, if any. Penalties should only be given to the accuser if the Judges believe the accusation was clearly unjust and made for personal/political gain. The results of all cases heard by the Court will be broadcast to system (note that this does not apply to accusations that the Court decides not to accept). Court rulings can be overturned by law.
Conflict Judges
- The Conflict Judges provide the expertise in Conflict needed to properly assess evidence collected by the Court.
- The Conflict Judges determine guilt or innocence of the accused.
- Conflict Judges will be elected by the top finishers in an Egyptwide Conflict tournament, held to determine starting judges for the Court, and then held again whenever the Leadership Judges deem one necessary by majority vote.
Leadership Judges
- The Leadership Judges ensure that rulings made by the Conflict Court are not motivated by politics or by personal gain.
- For a case to be heard by the Conflict Court, it must first be accepted by a Leadership Judge.
- The Leadership Judges determine the penalty given out, if any.
- Leadership judges will be elected once a month in an Egyptwide election.
The Conflict Court, Details
Court Makeup
The Court shall consist of five Judges, three of which are Leadership Judges, two of which are Conflict Judges. The names of the current judges, as well as their type, are available at any School or University of Conflict.
Process of Accusation and Conviction
- Player A makes an Accusation against Player B at a University of Conflict.
- Any one of the three Leadership Judges may accept the Accusation for the Court to hear. If none of the Leadership Judges accept the accusation, it is removed after a week. If it is accepted, it moves on to the next step.
- The Leadership Judge who accepted the Accusation decides which Conflict Judge assesses guilt, or can appoint both Conflict Judges to assess guilt.
- The Conflict Judge(s) appointed to assess guilt collect evidence in a manner of their choosing. It is expected that the Judge will converse with Player A, Player B, and any other relevant witnesses. If necessary and fitting, the Judge may also want to observe the players in a game. The Conflict Judge(s) have 72 hours to submit a vote of either Guilty, Innocent, or Abstain. If Guilt or Innocence is determined, the case proceeds to the next step; otherwise the case is thrown out.
- The Leadership Judges vote on the severity of penalty given to Player X (X=B if B is Guilty, X=A if B is Innocent) by majority vote. Failure to produce a majority vote results in the case being thrown out.
- The results of the case are output to the System Channel, so Egypt is aware of the Court's actions
Accusation Details
The following are considered valid accusations (just examples, other valid accusations most probably exist).
- Player B is advancing in Conflict by playing against people who are losing on purpose, or playing poorly on purpose. This includes mules and alternate characters.
- Player B is advancing in Conflict by knowingly playing against people who have "gamed" their way to a higher rank, and do not play at a skill level appropriate for that rank.
- Player B is throwing Conflict games to other players.
- Player B has been exploiting a bug in the game to advance in Conflict.
- Player B repeatedly plays until they are at a 1 game disadvantage, and then runs off or resets the disadvantage so as to avoid a match Loss.
- Player B has been griefing other players playing Conflict games by resetting the courts in the middle of a game.
Player A makes an Accusation against Player B at a University of Conflict. Player A will click to make an accusation, and then get a window popup to type in the exact name of the accused (server checks to ensure a player with the name input exists). The accusation is then put in a format similar to that of a petition writeup. Where the name of the petition would usually go, the text "<Player B> accused by <Player A>" is automatically filled in. The text below, where the body of the petition would go, is where Player A explains the basis for his/her accusation. Unlike a petition, the Accusation does not go to Player A for signature collection, but is distributed among the Universities of Conflict, to await acceptance from a Leadership Judge. A Leadership Judge may choose to Accept or Decline the accusation from a University of Conflict. If any Leadership Judge Accepts, the accusation becomes a case to be heard before the Court. If all three Leadership Judges vote to Decline, the accusation is removed. If a week passes without any Judge voting to Accept, the accusation is removed. A player may only make one accusation per 48 hours.
In the event that a Leadership Judge votes to Accept the case, a window pops up for the Judge to choose either Conflict Judge 1, Conflict Judge 2, or both Conflict Judges to assess guilt. The Leadership Judge's vote to Accept the case is processed only after this window is filled out, so if the window is allowed to timeout, it is as if the Leadership Judge never voted to Accept. A Conflict Judge may view the case(s), if any, they are to assess guilt for at a University of Conflict. As a sidenote, it is hoped that the Leadership Judges will consult amongst themselves before one of them Accepts.
Guilt Assessment Details
The Conflict Judge(s) appointed to assess guilt collect evidence in a manner of their choosing. It is expected that the Judge will converse with Player A, Player B, and any other relevant witnesses. If necessary and fitting, the Judge may also want to observe the players in a game. Note that there is no coding required for the evidence-gathering. The Conflict Judge(s) can not force Player or Player B into playing a Conflict game for their observation. Of course, refusal to do so is cause for suspicions.
The Conflict Judge(s) have 72 hours to submit a vote of either Guilty, Innocent, or Abstain. The vote is made at a University of Conflict, with a confirmation box. The assessment is then put in a format similar to that of a petition. Where the title of the petition normally goes, the text "<Player B> has been found <Guilty/Innocent/to be Undetermined> by <Conflict Judge>" is automatically filled in. Where the body of the petition would go, the Conflict Judge gives an explanation of his ruling. If a vote is not submitted within 72 hours, the Conflict Judge votes to Abstain by default.
If only one Judge is assessing guilt, the case is automatically thrown out if he Abstains, and automatically advances to the Penalty phase if he votes Guilty or Innocent. If two Judges are assessing guilt, the case is automatically thrown out if both Abstain, or if one votes Guilty and the other votes Innocent. Otherwise, the case automatically advanced to the Penalty phase.
Penalty Phase
After the Conflict Judge(s) have made their assessment (note, the submitted assessments are viewable by the Leadership Judges at the UoC, as are the ranks and levels of both the accused and the accuser), the Leadership Judges may vote for a type of penalty at a University of Conflict. If the penalty has a numerical value tied to it, this value is input into a separate popup window. Each Leadership Judge is also given an opportunity to give a justification why they voted the way they did, in a format similar to that of a petition. Where the title of the petition normally goes, the text "<Judge>'s Justification for the case of <Player A> vs <Player B>" is automatically filled in. Where the body of the petition would go, the Leadership Judge gives an explanation of why he voted the way he did. Once two Leadership Judges vote for the same penalty (with the same numerical value, if applicable), a majority vote has been achieved and the penalty is levied, and the case completed. If after 72 hours no two Leadership Judges have voted for the same penalty, a penalty is levied if and only if one Leadership Judge has voted and the other two Leadership Judges have not; otherwise the case is thrown out.
The penalty is applied to the accused if Player B has been found Guilty. The penalty is applied to the accuser if Player B has been found Innocent. Below is the list of possible penalties.
- No penalty (no numerical value to input)
- All Ranks in Conflict (and Historical Best) reset to 1.0 (no numerical value to input)
- Level in Telepathy reset to X (X is numerical value input, X can not be greater than player's current level.), Rank/Historical Best in Telepathy reset to 1.0
- Level in Zhadu reset to X (X is numerical value input, X can not be greater than player's current level.), Rank/Historical Best in Zhadu reset to 1.0
- Level in Heket's Rake reset to X (X is numerical value input, X can not be greater than player's current level.), Rank/Historical Best in Heket's Rake reset to 1.0
- Level in King's Convoy reset to X (X is numerical value input, X can not be greater than player's current level.), Rank/Historical Best in King's Convoy reset to 1.0
- Level in sevenblade reset to X (X is numerical value input, X can not be greater than player's current level.), Rank/Historical Best in sevenblade reset to 1.0
- Level in Yokir reset to X (X is numerical value input, X can not be greater than player's current level.), Rank/Historical Best in Yokir reset to 1.0
- Level in Witagog reset to X (X is numerical value input, X can not be greater than player's current level.), Rank/Historical Best in Witagog reset to 1.0
- All Levels in Conflict reset to 0, all Ranks/Historical Bests in Conflict reset to 1.0, player can not interact with any Conflict games for X days (X is numerical value input, X >= 0)
- All Levels in Conflict reset to 0, all Ranks/Historical Bests in Conflict reset to 1.0, player permanently banned from interacting with any Conflict games.
Note that when a Level is decreased from 7 to a lower Level, the test passing that was associated with Level 7 is removed. Similarly, the lower Level may result in a reduction of status in Conflict (for example, a prentice could be lowered to a student). Also note that individual penalties made by the Court can be overturned by law. The Leadership Judges may request from the Pharaoh additional penalty options. The Pharaoh may refuse these requests if either 1.) he believes the penalty requested is not within the Court's jurisdiction, or 2.) he believes the penalty is too complex to code relative to its necessity, or 3.) he wants to.
Public Notice and Record
Any case that is Accepted will have its results output to System once it has been resolved or thrown out in a later phase, in the format:
- <Player B> was accused by <Player A> of improper conduct in Conflict. <Player B> was found <Guilty/Innocent> by <Conflict Judges>, and <was/was not> penalized by the Leadership Judges.
The only exception to this format is if the case is thrown out after the Guilt Assessment phase, in which case the message is in the format:
- <Player B> was accused by <Player A> of improper conduct in Conflict. <Conflict Judges> were unable to determine guilt or innocence.
Additionally, for any case that makes it to the Penalty Phase, the following will be viewable by any player at a UoC (similar to the way past laws were viewable in T1):
- The Accusation
- The Assessments
- The Penalty Justifications