Greetings one and all. This is a little guide on how to grow each of the five vegetables available in Egypt. The vegetables are Cabbages, Carrots, Garlic, Leeks and Onions. Vegetables have three general uses:
All the vegetables share one thing in common, and thats how you grow them. Every vegetable starts out as a seed. You can get these from the University of Worship. Each University will give you four seeds of a random type, and they will only do it once. If you find you are missing some vegetable types, you will need to trade for the seeds you need. The other things you need before attempting to grow anything are jugs of water. Without them, you will get nowhere.
The first thing you must do is find a suitable area to plant your seeds. See the specific sections below for ideal locations. Once you have found a spot, go to your avatar menu, select "Plant", and then choose the seed type. The placement of the fledgling vegetable is similar to placing a structure. Click build, and voila... a little veggie will appear.
Immediately after planting, click the plant and water it. This is a must, otherwise it will die in mere seconds. Now its time to play the waiting game. Keep watching the plant, and it will soon grow slightly bigger... right before your very eyes. As soon as it does this, click it and water it again. Rinse and repeat. After you have watered the plant a few times, it will reach its final stage of growth and may be harvested... again by clicking the plant and selecting "Harvest". You will get between 1-25 of the veggie, as well as 1 seed.
If you fail to water a plant in time, it will shrink by one stage of growth. If you fail to water it when it is at its smallest stage, the plant will die and a seed will remain in its place. It is also possible to go the other way, by watering it too much. If a plant is watered twice within one stage of growth, it will drown and die, again leaving a seed in its place. So, make sure you keep a close eye on your veggies, and dont try to grow too many at once. Aim for 4-5 plants growing at once, at least until you get used to how they grow.
The following sections will describe more specific growing instructions for each vegetable, and their growing styles. At the end of the guide you will find a Research section, which shows the results of testing I have performed.
Nothing like a nice bit of cabbage to get your daily vitamins... or make you sick. In any case, these are very easy veggies to grow. They must be grown on a grassy area. They grow at a relatively constant rate, although a sudden growth after watering is something to watch for. The key to success here is location, location, location. Although no-one has found any specific patterns for cabbages, you can find a few premium locations on the main wiki. From what I have seen so far, average yield is around 8 cabbage per plant.
Eating these will help you to see in the dark... apparently. Makes you wonder why rabbits generally come out during the day. Anyway, these little buggers can be a pain in the rear. Like cabbages, they must be grown on grassy land. Unlike cabbages, they have a rather erratic growth rate. On minute they will grow seconds after watering, the next they will seem frozen... then grow when you least expect it. Hence its a good idea to only grow a few at a time. The key to these veggies is time. The yield will be higher or lower depending on the time (in-game time) that you plant them. However, this time is *not* always constant. There is talk that "bands" flow across Egypt in waves, and planting in these bands increases yield. For information on that, see the main wiki under vegetables. As a general guide, my yields have been between 15-17 carrots per plant.
Ah, the smelly stuff that Italians love and vampires hate. Garlic differs from both the above in that it must be planted in sandy ground, usually found near water. This seems to be a rather friendly little guy to grow, having a near constant and predictable growth rate. However, there is much discussion on what affects the yield. Time, location and even avatar have been suggested as factors. But, after reading all the gumph on the wiki, the conclusion is a simple one... no-one actually knows. After growing during the day and night, I consistantly get yields of around 8 garlic per plant.
I dont have any quips about leeks... I'll edit when I think of one. To the point, leeks are like garlic, in that they grow in sandy ground. In terms of growing rate, they are most like cabbages, having a fairly constant rate with the odd burst here and there. All-in-all, an easy vegetable to grow and safe to grow in larger amounts. Also like cabbages, the yield will vary depending on the location they are planted. In the area I often grow, I usually get a yield of 10 leeks per plant.
Onions... good for hotdogs, bad for everything else. These little guys are probably the "friendliest" veggie of the bunch. They must be planted in sandy ground. They have a completely constant growth rate, and if planted in groups they will grow in the order they are watered. However, unlike the other veggies, they will *not* die if they are over-watered. Of course, they will still shrink and die if they are under-watered. The yield depends on time planted. There is talk of an "onion boost period", a seemingly random time when yields across the land are increased by varying amounts. Information on that is in the main wiki. I usually get yields from 8 to 11 onions per plant.
There we have it... a general guide to growing vegetables. This is probably more than enough to get you started, and for your day to day needs. Of course, if you are really hard-core and want to strive for perfection, there are many factors you can try out to increase yields, as well as gaining extra seeds from each plant. Details on all of that can be found in the main wiki vegetables section.
Over time this section will contain all of my information gained from research into vegetable yields, time of growth, locations, etc.
Type of Vegetable | Planting coords | Planting time | Yield per Plant | Notes |
Cabbage | -1130 7766 | 2:45am | 8 | Single plant only, for testing purposes. |
Carrots | -1130 7766 | 3:00am | 17 | Single plant only, for testing purposes. |
Garlic | -1140 7766 | 3:15am | 8 | Single plant only, for testing purposes. |
Leek | -1140 7766 | 3:30am | 10 | Single plant only, for testing purposes. |
Onion | -1140 7766 | 3:45am | 11 | Single plant only, for testing purposes. |
Cabbage | -1112 7705 | 3:00am | 8 | 5 plants in a single row. |
Carrots | -1112 7705 | 3:00am | 8 | 5 plants in a single row. |
Garlic | -1115 7705 | 3:00am | 8 | 5 plants in a single row. |
Leek | -1115 7705 | 3:00am | 10 | 5 plants in a single row. |
Onion | -1115 7705 | 3:00am | 11 | 5 plants in a single row. |
Onion | -1115 7708 | 7:30am | 11 | 5 Plants in a single row. Repeated 6 times, same yield. |
From the small amount of informaion above, it may be reasonably safe to assume the average yields per plant are 8 Cabbage, 8 Carrots, 8 Garlic, 10 Leek and 11 Onion. However, I will perform more research before adding that information to the main guide.
The few results I currently have seem to confirm the "band" theory for carrots. As my previous average yields were around 15-17 carrots, I must have been lucky enough to plant in one of these "bands" every time. As the latest results show, these carrots must not have been planted in a "band", and the yield was much lower. As these "bands" supposedly move, it seems to be luck whether you plant in one or not. One rather tedious method could be to plant one carrot, check the yield, move on, plant another, check yield, and so forth until you find a band... then plant many carrots in that area. Its probably not worth the effort though.