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Khu's Venery

Storyline

Khu has once more been imprisoned by the evil Isisinacrisis. However, he can be saved if you find and speak the two secret key phrases. Before he was kidnapped, Khu was able to leave a trail of clues starting from his home at Dungroamin'. Follow the clues to be the first to free Khu and you will receive a reward of 100 gold!

The Key of the Dawn

Make your way to Khu's home at Dungroamin'. There you will find The Key of the Dawn and seven clues. Knowing Isis's abhorrence of co-ordinates, Khu has used the clues to indicate the co-ordinates of seven locations. Each clue should be used to form two 4 digit numbers which give the co-ordinates of a lockbox containing a further clue. In all cases, the first number is a negative co-ordinate and the second number is a positive co-ordinate.

The Key of the Dusk

Each of the seven lockboxes contains a clue comprising a pair of letters. The first letters of each pair provide 7 of the 8 letters of anagram. The second letters of each pair provide 7 of the 8 letters of a second anagram. The answer to the first anagram is associated with a four digit number and the answer to the second anagram is also associated with a four digit number. Taking the first number as a negative co-ordinate and the second number as a positive co-ordinate leads to The Key of the Dusk and, ultimately, salvation for Khu!

The Sacred Beetle

Look to the dawn and the dusk of the sacred beetle to complete the mystery.

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Last edited May 30, 2005 6:30 pm by Khu (diff)
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