Running:
After you start the macro the first thing that happens is a number of beeps and delays ('IndicateDelay') in which you need to show the macro where certain things are.
After this indication-loop it walks through all the positions, it starts to drag the boxes to the right positions and goes through all the positions for the buttons one time. This is a great opportunity to think about what you've forgotten :) After that the macro will start and I this is where I should explain how it work, but I'm lazy... so just sit back and enjoy the show.
LowTemp
& HighTemp
are used to indicate between which temperatures you want to oscillate, see wiki.atitd.net/tale2/Bonfires for which temperatures you need.LowTemp
to 4
and HighTemp
to 5
to have an oscillation between temperatures 4 and 5 which is a good charcoal temperature.
OscillateCycles
is the number of oscillation cycles you want to do. To explain one oscillation cycle is a heat-up and a cooldown of a bonfire so that it's back at the temperature it begun at when it started the cycle.
EXAMPLE: set to any number you want.. be warned around 100 cycles will already take the macro to run more than 30 minutes.
AmountOfIngredient
is used for making ash and lime, set this to the amount of ingredient you want to add in each bonfire. If this is set to 0
no ingredient will be added.
EXAMPLE: any number is good here, be sure to have more ingredient in your inventory than you add, else the position of the 'Add Wood'-button changes after you add your ingredient.
BoxGridX
should be set to the number of boxes you want in one row.
EXAMPLE: 5
gives you 5 boxes on one row, 4
gives you 4.. as simple as that.
For BoxLines
you should count the number of text lines in the box, the macro will use this to calculate the height of the box.
EXAMPLE: 7
is the normal amount of lines ("This is a Bonfire", "Bonfire contains x wood", "Add some Wood to the fire.", "Light this Bonfire", "Remove some Wood", "Utility..." and "Ownership...".
ClickDelay
, IndicateDelay
, PauseDelay
, CheckDelay
are all times in milliseconds used for different delays in the macro. ClickDelay
is the pause between clicks, if you're missing clicks this one is too fast. IndicateDelay
is the delay between the beeps of the indication-loop in the beginning. PauseDelay
is used as a delay before continuing in the macro to give the next bonfire time to burn out it's wood too. CheckDelay
is the time between clicks to check to see if the bonfire has 0 wood yet. If the macro is too CPU intensive increase this.
Name | Creator | Date | Size | Description |
---|---|---|---|---|
KylasOscillate.mac | Kylas | May 11, 2005 2:27 pm | 11337 | Oscillation Macro for cc, ash & lime |