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The Test of the Whirlpools is proposed as a test in the Discipline of Thought.

Design Mode

Designing and building Whirlpools would be similar to the effort required for the Test Of Dancing Waters, and the design interface could be similar. Whirlpools would be created in natural bodies of water by careful placement of pump intakes and discharges. Most whirlpools will, by necessity, be located well away from city centers as they are very dependent on appropriate bodies of water.

Depending on where pump discharges were located, relative to the intakes, they would have various effects.

Practice Mode

Screens and filters would be carefully designed to avoid sucking in mud and organic material during the actual challenge, but would normally be left off during practice sessions, thereby permitting the player to more easily visualize the flow patterns.

A dock and mid-course gates would define the required course that the player would be required to negotiate, using a kayak.

Negotiating the Course

Negotiating the course will require keen observation and good timing to accomplish the necessary changes in speed and direction, akin to working on a Charcoal Oven or a Gloryhole.

Failure to complete the course, most likely due to being sucked into a whirlpool, would disrupt the dynamics of the whirlpools and cause them to collapse, thereby allowing the player to avoid drowning.

Player Skills

Player Skills would be a significant consideration.

References

If you would like more information regarding whirlpools, there is additional information at the following websites: If this is all Greek to you, you may prefer the version at

Please contact MarvL in-game, or post in the forum, if you have comments or suggestions.


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Last edited March 29, 2006 3:00 pm by MarvL (diff)
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