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Niseg's Blacksmithing Page

general theory

acording to Blacksmithing page there are points on a 2d array aranged in hexagons who create the project. I think that with enough research we can graphicly represent those points and the shape of the hammers in order to figure the exact shape of hammers and what their effect when they are used strike the metal.

Through experimentation and conversation with Leetah, the basic idea is that the project is made up of points which are located in a 6 way crossing of equalatiral triangle plates. the triangle plates seem irelevant since the hammers only push on the points. the triangles only visualize where the points are they don't seem to get struck by the hammers .

project shapes

note i did those mainly from memory and screenshots they may not be acurate yet

shovel

  1. 3 way crossings : 12
  2. 4 way crossings : 18
  3. 5 way crossings : 6
  4. 6 way crossing : 58
total = 94

carpentry blade

hammer shapes

in progress need to do some more experiments . hammers can be defined in a similar manner to projects with constant points heights

Comments

Hey Niseg, if you take a look at my tale1 Users page...not sure how to link to it here... you can see what I did on it. I'm pretty sure C didn't exist in Beta, but there is a small amount of evidence to say it might in T2. Also, C = 0 would be different than C = #...right?

Lastly, if you put a space in front of your lines, it uses a currier font:

  # # #
 # B B #
  B A B
 # B B #
  # # #

in case you wanted to use it. Also, wikis don't need HTML... :) (Or shouldn't, I saw one where it did, though...it was odd:)) Also, not sure how you're doing your numbering, but A = B + 19 -- the way I did it was:

     ##  ##  ##
   ##  01  01  ##
 ##  01  20  01  ##
   ##  01  01  ##
     ##  ##  ##

That is, if you use a level-1 peen hammer and hit the same spot 19 times, you'll keep hitting it down (not quite, since the edges next to it go up, but if you count them in, too -- each one up the edge goes, add one to your count), you will hit the edge when the difference is 19 "visial ticks"

I was interested in writing up a serious faq/guide for blacksmithing, but hven't had a chance yet... wanna work together on it? :)

--Leetah

Leetah: You DO see the hexagons in there, right? If a single point is too high, a hexagonal shaped bump appears. Yes, it's formed of a set of equalateral triangles. That's what a hexagon is. :)

Niseg:there are hexagons they are formed by a few equalatiral triangles but i think the plates ae basicly the triangles. unfortunatly i haven't had much play time to dig deeper into blacksmith theories . I was concentrating on bonfire research when i was last on. btw you can use those images to model your theories.you should probobly make your own blacksmithing wiki page too .

Leetah: Yes, the PLATES are triangles. But the plates are just a mesh over the POINTS that matter. That's why we are calling them hexagons -- you click on the points, not the plates. The points go up and down, and the plates just connect them. The thing you need to concentrate on is the corners of the triangles, which can actually move up and down. Thus, if you're trying to visualize what part of it you need to click on, it's important to know that. Talking about triangular plates will just confuse the issue unless you talk about clicking on the corners. With the hexagon theory, you click the center of the hexagons, so it makes sense that way. (But you are right, it's trianglular plates :))

Niseg:I agree that the points which are in the 6 way crossings are the most imporatant the triangles are fairly irelevent they are just used to visualize where the points are. Next we should try to figure out the acurate shape of the hammer and the , strike force formula and how many values points have .



NameCreatorDateSizeDescription
Shovel.gifNisegSeptember 23, 2004 4:03 pm14494shovel triangle map with highlighted points
blade.gifNisegSeptember 23, 2004 10:25 am13710blade triangle map
blank.GifNisegSeptember 23, 2004 10:24 am22797a blank triangle chart

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Last edited September 23, 2004 4:02 pm by Niseg (diff)
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