Some game aids:
- ObiSizer.ods - an OpenOffice 2.x spreadsheet for calculating resources needed for Obelisks.
A python script for easing some "off-site" obelisk material requirements estimation.
#!/usr/bin/env python
# by Wuqensta @ Egypt ... math based on ObiSizer.ods.
import sys,math
# Set the values below to whatever amount you have of the said material.
have = {
'bricks': 0,
'boards': 0,
'canvas': 0,
'small emeralds': 0,
'leather': 0,
'cactus sap': 0,
'sulphur': 0,
}
def calcObiStuff(cb=0):
"""
Calculate required/still needed amounts of materials for an obelisk.
Negative numbers (or zero) in the result dict mean surplus of the said
material. Any positive number indicates that that much more of the said
material is needed.
"""
if type(cb) != type(1):
raise "TypeError...",cb
cb2 = cb*cb
r = {
'bricks':2.*cb2 + 19.*cb,
'boards':math.floor((1./5)*cb2 + 2.*cb),
'canvas':math.floor((1./100)*cb2 + (1./5)*cb) +1,
'small emeralds':math.floor((1./502)*cb2 + (1./10)*cb),
'leather':math.ceil((1./16)*cb2 + (13./80)*cb),
'cactus sap':math.ceil((111./5000)*cb2 + 2.*cb),
'sulphur':math.floor((1./50)*cb2 + (1./20)*cb),
}
for x in r:
r[x] = int(r[x] - have[x])
return r
if __name__=='__main__':
r = calcObiStuff(int(sys.argv[1]))
for x in r:
print '%15s %s' % (x,r[x])