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Events > American Werewolf

During the 2006 Halloween weekend there was a special event announced in a newsletter at forum.

The event ended on November 1st with a win for the villages; the 365 living villagers (out of 385) and 6 seers (out of 9) each received a portable cornerstone. According to Teppy's announcement, 24 werewolves (out of 29 initially) were also alive at the end of the game.

Notes

this game is flawed because it can not run on the world we call egypt
Alternate characters and married people can be on other sides of the battle and can't be trusted,
so the basics of the game is flawed because wolfs and seers can't opperate safely

Evolvement

Lynched Wolves

Lynched Villagers

Killed

Unknown Cause of Death

Newsletter cut

I'm attending a games conference next week, and on the newsletter, one of the people attending mentioned a game called "Mafia." A local friend from Burning Man suggested playing a game called "Murder," and while browsing the web, I noticed an old acquaintance had written a web page about a game called "Werewolf." It turns out that these are all essentially the same game, but how strange to encounter this three times in one week!

I've decided to adapt Andrew Plotkin's "Werewolf" version as a special Halloween event. After doing some research online, I believe the biggest Mafia-type game ever played was around 100 players, so my goal is to beat that: To have the biggest such game in history, within ATITD. I'll explain how it works:

- Starting Friday at 7:00PM EST (GMT-0500) you will be able to build a Mortuary Temple. The cost is 13 boards, 13 Slate, and 13 Bricks. Mortuary Temples must be built within 100 coordinates of a Chariot Stop. You'll have 24 hours to build your Mortuary Temple.
- On Saturday at 8:00PM EST (GMT-0500), you'll find out if you are a Villager, a Werewolf, or a Seer (special Villager). Don't reveal this information publicly!
- Play proceeds in a series of 60 minute rounds. The first round takes place at "night." Werewolves sniff around at the Mortuary Temples to pick up the scent of Villagers. Werewolves can also pick up a Villager's scent by sniffing them directly. Any Villager whose scent has been picked up can be attacked. If three werewolves attack a Villager in the same night, the Villager dies. Werewolves can recognize other Werewolves by scent, and may do this up to 3 times each day.
- During the "day," it's the Villagers' turn to play. Each Villager votes on one person to lynch - hopefully a Werewolf! If a person gets 7 votes, they die, and it is revealed whether they were a Werewolf.
- Some Villagers are Seers. A Seer can check to see if a player is a Werewolf up to twice a day. In other words, because of their knowledge, Seers are dangerous to Werewolves! If you are a Seer, it's best not to let that be commonly known, or you are likely to be targeted by Werewolves the next night. Seers can not vote.
- The game ends when there have been no killings for 2 consecutive days. If there remain more Villagers (including Seers), then the Villagers win, otherwise the Werewolves win. Ghostly prizes will be awarded to only one side, and only to those that remain alive until the end.


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Last edited November 2, 2006 2:05 am by Yendor (diff)
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