Each vineyard has its own set of conditions that will repeat themselves every time you put up a vine, regardless of type. For example: You have a vine at -130, 6680. The first condition is "Rustling." The second "Sagging," third "Shimmer," fourth "Rustle" and fifth "Wilting." Every single vine you put up on this vineyard will follow this order of conditions.
Using this information, you can plan out your vines beforehand and actually know what your grapes will be like before you even plant the vine.
I've come up with a simple scoring system to help you judge whether you have a quality vineyard and which vine would be best to grow on it.
Key
"Best first tending" is defined as the very first tending after you place the vine.
"Best average tending" is all other tendings afterwards.
Condition | Best average tending | Results | Best first tending | Results |
Sagging | SV | -3, -3, +11, +3, +3, +3, -8 | SV | -3, -3, +11, +3, +3, +3, -8 |
Wilting | SV | 0, +2, +7, +4, +4, -3, -6 | SV | 0, +2, +7, +4, +4, -3, -6 |
Musty | SV | +1, +1, +5, +3, +4, 0, -1 | SV | +1, +1, +5, +3, +4, 0, -1 |
Fat | SV | +3, +2, +8, +2, 0, +3, -9 | TV | +4, +3, +12, -1, -3, -2, -2 |
Rustle | TL | +1, +2, +9, +3, +1, 0, -1 | TL | +1, +2, +9, +3, +1, 0, -1 |
Shrivel | AS | -3, +4, +4, +1, +2, +1, -2 | AS | -3, +4, +4, +1, +2, +1, -2 |
Shimmer | PO | +3, 0, -1, +4, -3, +1, -5 | PO | +3, 0, -1, +4, -3, +1, -5 |
It can be argued that there are better options, but this is just an example so I'll just skip the arguement. Using these numbers, it's fair to say that Musty, Rustle and Shrivel are ideal conditions to be in when growing a Distraction vine. Fat and Wilting are average conditions mostly because of high vigor cost. Lastly, Shimmer and Sagging are pretty poor conditions to be in. There is an exception to this: Sagging would be acceptable as the first condition. The reason being that your stat will already be at 0, so it can not be lowered any more.
The condition values will be set to:
Sagging | -5 | A poor condition (+2 if first condition because of the +3 sugar) |
Wilting | +2 | An average condition (+5 if first condition because of the +4 quality) |
Musty | +5 | An excellent condition (-1 vigor and no negative stats) |
Fat | +2 | An average condition (+5 if first condition for low vigor cost) |
Rustle | +5 | An excellent condition (-1 vigor and no negative stats) |
Shrivel | +5 | An excellent condition (-2 vigor and only negative acid) |
Shimmer | -5 | A poor condition |
The example vineyard has the following condition order:
Musty Shimmer Sagging Shimmer Shrivel Wilting Fat Musty Rustle Fat Wilting Fat Shimmer Rustle Sagging Shimmer Wilting Wilting
Applying the above values we get
Condition | Value |
Musty | +5 |
Shimmer | -5 |
Sagging | -5 |
Shimmer | -5 |
Shrivel | +5 |
Wilting | +2 |
Fat | +2 |
Musty | +5 |
Rustle | +5 |
Fat | +2 |
Wilting | +2 |
Fat | +2 |
Shimmer | -5 |
Rustle | +5 |
Sagging | -5 |
Shimmer | -5 |
Wilting | +2 |
Wilting | +2 |
Score | 9 |
This vineyard scored a 9 for a Disctraction vine. Not horrible, but it's not great either. I would look to put another vine on this vineyard.
Condition | Best average tending | Results | Best first tending | Results |
Sagging | TV | -2, +1, +4, +6, +11, +2, -10 | TV | -2, +1, +4, +6, +11, +2, -10 |
Wilting | SL | -2, -1, +4, -7, +1, +1, -5 | SL | -2, -1, +4, -7, +1, +1, -5 |
Musty | SV | +1, +1, -1, +9, +8, 0, -1 | SV | +1, +1, -1, +9, +8, 0, -1 |
Fat | TL | +3, +4, +1, +4, -1, 0, -1 | SL | -2, -1, +1, +5, -8, +4, -2 |
Rustle | SL | +3, 0, +3, +2, +7, +1, -6 | SL | +3, 0, +3, +2, +7, +1, -6 |
Shrivel | SV | +2, +4, 0, +7, +11, +2, -2 | AS | -3, +4, +4, +3, +12, +1, -2 |
Shimmer | MG | +3, 0, 0, 0, +5, +4, -7 | PO | +3, 0, +3, +4, -5, +1, -5 |
I set the condition values at:
Sagging | -5 | A poor condition (+2 if first condition for low vigor cost) |
Wilting | -5 | A poor condition (+2 if first condition for grapes) |
Musty | +5 | An excellent condition (-1 vigor and only one negative stat) |
Fat | +5 | An excellent condition (-1 vigor and only one negative stat) |
Rustle | +5 | An excellent condition (high vigor cost, but +3 grapes and no negative stats) |
Shrivel | +5 | An excellent condition (lots of stats for only -1 vigor) |
Shimmer | +2 | An average condition due to high vigor cost with average stats |
Condition | Best average tending | Results | Best first tending | Results |
Sagging | SV | +7, -4, -1, +5, +5, 0, -8 | SV | +7, 0, -1, +5, +5, 0, -8 |
Wilting | SL | -1, 0, +4, +5, +6, +2, -5 | SL | 0, 0, +4, +5, +6, +2, -5 |
Musty | SV | +4, +7, -1, -1, +2, +7, -1 | SV | +4, +7, 0, 0, +2, +7, -1 |
Fat | TL | +7, +8, +1, -4, -3, +6, -1 | TL | +7, +8, +1, 0, 0, +6, -1 |
Rustle | TL | +2, +6, -3, -1, +2, 0, -1 | TL | +2, +6, 0, 0, +2, 0, -1 |
Shrivel | AS | +8, -4, +4, +6, +6, +1, -2 | AS | +8, 0, +4, +6, +6, +1, -2 |
Shimmer | PO | +3, +7, +3, +8, +8, +1, -5 | PO | +3, +7, +3, +8, +8, +1, -5 |
Sagging | -5 | A poor condition (+2 if first condition) |
Wilting | +2 | An average condition (+5 if first condition) |
Musty | +5 | An excellent condition (-1 vigor cost with good stats) |
Fat | +5 | An excellent condition (-1 vigor cost with good stats) |
Rustle | +5 | An excellent condition (-1 vigor cost with good stats) |
Shrivel | +5 | An excellent condition (-2 vigor cost with lots of stats) |
Shimmer | +5 | An excellent condition (high vigor, but lots of stats- none negative) |
Condition | Best average tending | Best first tending |
Sagging | MG | MG |
Wilting | SL | SL |
Musty | SV | SV |
Fat | TL | TL |
Rustle | MG | TL |
Shrivel | PO | PO |
Shimmer | TV | PO |
Sagging | -5 | A poor condition (+2 if first condition) |
Wilting | +5 | An average condition (high vigor cost, but good stats) |
Musty | +5 | An excellent condition (low vigor, high stats) |
Fat | +5 | An excellent condition (-1 vigor, no negative stats) |
Rustle | +2 | An average condition (high vigor cost, but no negative stats) |
Shrivel | +5 | An excellent condition (low vigor, very high stats) |
Shimmer | -5 | A poor condition (+2 if first condition) |
Condition | Best average tending | Best first tending |
Sagging | AS | AS |
Wilting | PO | PO |
Musty | MG | MG |
Fat | AS | TV |
Rustle | MG | TL |
Shrivel | TL | TL |
Shimmer | PO | PO |
Sagging | +2 | An average condition (low vigor but stats just average) |
Wilting | +2 | An average condition (low vigor but stats just average) |
Musty | +5 | An excellent condition (-1 vigor, average stats) |
Fat | +5 | An excellent condition (low vigor, good stats) |
Rustle | +5 | An excellent condition (high vigor, but no negative stats) |
Shrivel | +5 | An excellent condition (low vigor, decent stats) |
Shimmer | +5 | A poor condition (low vigor, decent stats) |
Warning on Amusement vines. Though it doesnt have any bad conditions, none of them are really fantastic. These numbers are a tad inflated because of it. I wouldnt put an Amusement on a vineyard unless it scored ridiculously high
Lets go back to our example vineyard
Condition | Distraction | Contemplation | Balance | Appreciation | Amusement |
Musty | 5 | 5 | 5 | 5 | 5 |
Shimmer | -5 | 2 | 5 | -5 | 5 |
Sagging | -5 | -5 | -5 | -5 | 2 |
Shimmer | -5 | 2 | 5 | -5 | 5 |
Shrivel | 5 | 5 | 5 | 5 | 5 |
Wilting | 2 | -5 | 2 | 5 | 2 |
Fat | 2 | 5 | 5 | 5 | 5 |
Musty | 5 | 5 | 5 | 5 | 5 |
Rustle | 5 | 5 | 5 | 2 | 5 |
Fat | 2 | 5 | 5 | 5 | 5 |
Wilting | 2 | -5 | 2 | 5 | 2 |
Fat | 2 | 5 | 5 | 5 | 5 |
Shimmer | -5 | 2 | 5 | -5 | 5 |
Rustle | 5 | 5 | 5 | 2 | 5 |
Sagging | -5 | 5 | 5 | -5 | 5 |
Shimmer | -5 | 2 | 5 | -5 | 5 |
Wilting | 2 | -5 | 2 | 5 | 2 |
Wilting | 2 | -5 | 2 | 5 | 2 |
Score | 9 | 28 | 68 | 24 | 74 |
This vineyard would not perform efficiently with a Distraction, Contemplation or Appreciation on it. Balance and Amusement perform fairly well. Since Amusement has inflated numbers, I would grow a Balance on this vineyard.
Next example I'll use an actual vineyard that I own:
Condition | Distraction | Contemplation | Balance | Appreciation | Amusement |
Rustle | 5 | 5 | 5 | 2 | 5 |
Rustle | 5 | 5 | 5 | 2 | 5 |
Wilting | 2 | -5 | 2 | 5 | 2 |
Rustle | 5 | 5 | 5 | 2 | 5 |
Fat | 2 | 5 | 5 | 5 | 5 |
Fat | 2 | 5 | 5 | 5 | 5 |
Rustle | 5 | 5 | 5 | 2 | 5 |
Musty | 5 | 5 | 5 | 5 | 5 |
Shimmer | -5 | 2 | 5 | -5 | 5 |
Sagging | -5 | -5 | -5 | -5 | 2 |
Shimmer | -5 | 2 | 5 | -5 | 5 |
Musty | 5 | 5 | 5 | 5 | 5 |
Shrivel | 5 | 5 | 5 | 5 | 5 |
Fat | 2 | 5 | 5 | 5 | 5 |
Rustle | 5 | 5 | 5 | 2 | 5 |
Shrivel | 5 | 5 | 5 | 5 | 5 |
Shrivel | 5 | 5 | 5 | 5 | 5 |
Musty | 5 | 5 | 5 | 5 | 5 |
Shimmer | -5 | 2 | 5 | -5 | 5 |
Fat | 2 | 5 | 5 | 5 | 5 |
Wilting | 2 | -5 | 2 | 5 | 2 |
Rustle | 5 | 5 | 5 | 2 | 5 |
Shimmer | -5 | 2 | 5 | -5 | 5 |
Shrivel | 5 | 5 | 5 | 5 | 5 |
Shrivel | 5 | 5 | 5 | 5 | 5 |
Shrivel | 5 | 5 | 5 | 5 | 5 |
Score | +62 | +88 | +114 | +62 | +121 |
As you can see, this vineyard would perform very well on all five vines; though Balance would be ideal. It seems that Balance would grow well on just about any vineyard. This system would be most helpful in determining which vineyard to put you Distraction, Contemplation and Appreciation vines on.
The values are a matter of opinion, of course. This just uses the most efficient way to grow a vine. If you are going for a high quality vine or perhaps one with high sugar- at the cost of other stats- you will have to tweak this system. You can easily substitute the values you prefer.
Could you put up your best tend per method for contemplation and balance as well? - xirxx
When calculating these scores, you should try to figure out when you will have to harvest the grapes for each vine type. If you run these calculations out two or three tendings too far, you'll throw off the score with conditions you might get to with one vine type, but would already have harvested with another type. - Dachannien
Also, could you put up the points system for Frivolity and Wisdom? - Azraelfalls