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Guides > Viticulture > VineyardPointSystem

The Vineyard Point System by Bartholomew

Each vineyard has its own set of conditions that will repeat themselves every time you put up a vine, regardless of type. For example: You have a vine at -130, 6680. The first condition is "Rustling." The second "Sagging," third "Shimmer," fourth "Rustle" and fifth "Wilting." Every single vine you put up on this vineyard will follow this order of conditions.

Using this information, you can plan out your vines beforehand and actually know what your grapes will be like before you even plant the vine.

I've come up with a simple scoring system to help you judge whether you have a quality vineyard and which vine would be best to grow on it.

Key
"Best first tending" is defined as the very first tending after you place the vine.
"Best average tending" is all other tendings afterwards.

Distraction

With Distraction, it's easy to get high grape counts. So I looked for general stats while keeping the vigor cost low. The 'best' tending for each condition would be:

ConditionBest average tendingResultsBest first tendingResults
SaggingSV -3, -3, +11, +3, +3, +3, -8SV -3, -3, +11, +3, +3, +3, -8
WiltingSV 0, +2, +7, +4, +4, -3, -6 SV 0, +2, +7, +4, +4, -3, -6
Musty SV +1, +1, +5, +3, +4, 0, -1 SV +1, +1, +5, +3, +4, 0, -1
Fat SV +3, +2, +8, +2, 0, +3, -9 TV +4, +3, +12, -1, -3, -2, -2
Rustle TL +1, +2, +9, +3, +1, 0, -1 TL +1, +2, +9, +3, +1, 0, -1
ShrivelAS -3, +4, +4, +1, +2, +1, -2 AS -3, +4, +4, +1, +2, +1, -2
ShimmerPO +3, 0, -1, +4, -3, +1, -5 PO +3, 0, -1, +4, -3, +1, -5

It can be argued that there are better options, but this is just an example so I'll just skip the arguement. Using these numbers, it's fair to say that Musty, Rustle and Shrivel are ideal conditions to be in when growing a Distraction vine. Fat and Wilting are average conditions mostly because of high vigor cost. Lastly, Shimmer and Sagging are pretty poor conditions to be in. There is an exception to this: Sagging would be acceptable as the first condition. The reason being that your stat will already be at 0, so it can not be lowered any more.

The condition values will be set to:

Sagging-5 A poor condition (+2 if first condition because of the +3 sugar)
Wilting+2 An average condition (+5 if first condition because of the +4 quality)
Musty +5 An excellent condition (-1 vigor and no negative stats)
Fat +2 An average condition (+5 if first condition for low vigor cost)
Rustle +5 An excellent condition (-1 vigor and no negative stats)
Shrivel+5 An excellent condition (-2 vigor and only negative acid)
Shimmer-5 A poor condition

The example vineyard has the following condition order:

Musty Shimmer Sagging Shimmer Shrivel Wilting Fat Musty Rustle Fat Wilting Fat Shimmer Rustle Sagging Shimmer Wilting Wilting

Applying the above values we get

ConditionValue
Musty +5
Shimmer -5
Sagging -5
Shimmer -5
Shrivel +5
Wilting +2
Fat +2
Musty +5
Rustle +5
Fat +2
Wilting +2
Fat +2
Shimmer -5
Rustle +5
Sagging -5
Shimmer -5
Wilting +2
Wilting +2
Score9

This vineyard scored a 9 for a Disctraction vine. Not horrible, but it's not great either. I would look to put another vine on this vineyard.

Contemplation

Contemplation was harder to choose. It's a hard vine to get a good amount of grapes from, so tendings with high grape counts (4) are preferred. The 'best' tending for each condition would be:

ConditionBest average tendingResultsBest first tendingResults
SaggingTV -2, +1, +4, +6, +11, +2, -10TV -2, +1, +4, +6, +11, +2, -10
WiltingSL -2, -1, +4, -7, +1, +1, -5 SL -2, -1, +4, -7, +1, +1, -5
Musty SV +1, +1, -1, +9, +8, 0, -1 SV +1, +1, -1, +9, +8, 0, -1
Fat TL +3, +4, +1, +4, -1, 0, -1 SL -2, -1, +1, +5, -8, +4, -2
Rustle SL +3, 0, +3, +2, +7, +1, -6 SL +3, 0, +3, +2, +7, +1, -6
ShrivelSV +2, +4, 0, +7, +11, +2, -2 AS -3, +4, +4, +3, +12, +1, -2
ShimmerMG +3, 0, 0, 0, +5, +4, -7 PO +3, 0, +3, +4, -5, +1, -5

I set the condition values at:

Sagging-5 A poor condition (+2 if first condition for low vigor cost)
Wilting-5 A poor condition (+2 if first condition for grapes)
Musty +5 An excellent condition (-1 vigor and only one negative stat)
Fat +5 An excellent condition (-1 vigor and only one negative stat)
Rustle +5 An excellent condition (high vigor cost, but +3 grapes and no negative stats)
Shrivel+5 An excellent condition (lots of stats for only -1 vigor)
Shimmer+2 An average condition due to high vigor cost with average stats

Balance

ConditionBest average tendingResultsBest first tendingResults
SaggingSV +7, -4, -1, +5, +5, 0, -8 SV +7, 0, -1, +5, +5, 0, -8
WiltingSL -1, 0, +4, +5, +6, +2, -5 SL 0, 0, +4, +5, +6, +2, -5
Musty SV +4, +7, -1, -1, +2, +7, -1 SV +4, +7, 0, 0, +2, +7, -1
Fat TL +7, +8, +1, -4, -3, +6, -1 TL +7, +8, +1, 0, 0, +6, -1
Rustle TL +2, +6, -3, -1, +2, 0, -1 TL +2, +6, 0, 0, +2, 0, -1
ShrivelAS +8, -4, +4, +6, +6, +1, -2 AS +8, 0, +4, +6, +6, +1, -2
ShimmerPO +3, +7, +3, +8, +8, +1, -5 PO +3, +7, +3, +8, +8, +1, -5

Sagging-5 A poor condition (+2 if first condition)
Wilting+2 An average condition (+5 if first condition)
Musty +5 An excellent condition (-1 vigor cost with good stats)
Fat +5 An excellent condition (-1 vigor cost with good stats)
Rustle +5 An excellent condition (-1 vigor cost with good stats)
Shrivel+5 An excellent condition (-2 vigor cost with lots of stats)
Shimmer+5 An excellent condition (high vigor, but lots of stats- none negative)

Appreciation

ConditionBest average tendingBest first tending
SaggingMG MG
WiltingSL SL
Musty SV SV
Fat TL TL
Rustle MG TL
ShrivelPO PO
ShimmerTV PO

Sagging-5 A poor condition (+2 if first condition)
Wilting+5 An average condition (high vigor cost, but good stats)
Musty +5 An excellent condition (low vigor, high stats)
Fat +5 An excellent condition (-1 vigor, no negative stats)
Rustle +2 An average condition (high vigor cost, but no negative stats)
Shrivel+5 An excellent condition (low vigor, very high stats)
Shimmer-5 A poor condition (+2 if first condition)

Ammusement

ConditionBest average tendingBest first tending
SaggingAS AS
WiltingPO PO
Musty MG MG
Fat AS TV
Rustle MG TL
ShrivelTL TL
ShimmerPO PO

Sagging+2 An average condition (low vigor but stats just average)
Wilting+2 An average condition (low vigor but stats just average)
Musty +5 An excellent condition (-1 vigor, average stats)
Fat +5 An excellent condition (low vigor, good stats)
Rustle +5 An excellent condition (high vigor, but no negative stats)
Shrivel+5 An excellent condition (low vigor, decent stats)
Shimmer+5 A poor condition (low vigor, decent stats)

Warning on Amusement vines. Though it doesnt have any bad conditions, none of them are really fantastic. These numbers are a tad inflated because of it. I wouldnt put an Amusement on a vineyard unless it scored ridiculously high

Conclusion

To be blunt, Sagging is a bad condition for all vines. If your vineyard has a good portion of this condition, just tear it down.

Lets go back to our example vineyard

ConditionDistractionContemplationBalanceAppreciationAmusement
Musty 5 5 5 5 5
Shimmer -5 2 5 -5 5
Sagging -5 -5 -5 -5 2
Shimmer -5 2 5 -5 5
Shrivel 5 5 5 5 5
Wilting 2 -5 2 5 2
Fat 2 5 5 5 5
Musty 5 5 5 5 5
Rustle5 5 5 2 5
Fat 2 5 5 5 5
Wilting 2 -5 2 5 2
Fat 2 5 5 5 5
Shimmer -5 2 5 -5 5
Rustle5 5 5 2 5
Sagging -5 5 5 -5 5
Shimmer -5 2 5 -5 5
Wilting 2 -5 2 5 2
Wilting 2 -5 2 5 2
Score928682474

This vineyard would not perform efficiently with a Distraction, Contemplation or Appreciation on it. Balance and Amusement perform fairly well. Since Amusement has inflated numbers, I would grow a Balance on this vineyard.

Next example I'll use an actual vineyard that I own:

ConditionDistractionContemplationBalanceAppreciationAmusement
Rustle 5 5 5 2 5
Rustle 5 5 5 2 5
Wilting 2 -5 2 5 2
Rustle 5 5 5 2 5
Fat 2 5 5 5 5
Fat 2 5 5 5 5
Rustle 5 5 5 2 5
Musty 5 5 5 5 5
Shimmer -5 2 5 -5 5
Sagging -5 -5 -5 -5 2
Shimmer -5 2 5 -5 5
Musty 5 5 5 5 5
Shrivel 5 5 5 5 5
Fat 2 5 5 5 5
Rustle 5 5 5 2 5
Shrivel 5 5 5 5 5
Shrivel 5 5 5 5 5
Musty 5 5 5 5 5
Shimmer -5 2 5 -5 5
Fat 2 5 5 5 5
Wilting 2 -5 2 5 2
Rustle 5 5 5 2 5
Shimmer -5 2 5 -5 5
Shrivel 5 5 5 5 5
Shrivel 5 5 5 5 5
Shrivel 5 5 5 5 5
Score+62+88+114+62+121

As you can see, this vineyard would perform very well on all five vines; though Balance would be ideal. It seems that Balance would grow well on just about any vineyard. This system would be most helpful in determining which vineyard to put you Distraction, Contemplation and Appreciation vines on.

The values are a matter of opinion, of course. This just uses the most efficient way to grow a vine. If you are going for a high quality vine or perhaps one with high sugar- at the cost of other stats- you will have to tweak this system. You can easily substitute the values you prefer.

Notes and Comments

Could you put up your best tend per method for contemplation and balance as well? - xirxx

When calculating these scores, you should try to figure out when you will have to harvest the grapes for each vine type. If you run these calculations out two or three tendings too far, you'll throw off the score with conditions you might get to with one vine type, but would already have harvested with another type. - Dachannien

Also, could you put up the points system for Frivolity and Wisdom? - Azraelfalls

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Last edited February 14, 2007 5:50 am by Azraelfalls (diff)
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