Welcome to The Seventh Pull. A guild for prospecting and pulling of marble/granite.
Rules
Quarry Pulling Rules
- If your group decides to start pulling on a quarry you are in for the long run. You have to finish the quarry if you start to pull on it.
- Mules are not allowed to pull. We will do a back ground check to make sure no mules are pulling.
Point System
- Prospect A Quarry: +1 Points
- Kill A Quarry: -0.5 Points
- You can not quarry with more than -1 points. If you remain at -1 points for more than 1 month you will be removed from the guild (Unless you say you are not going to log on for one month, if you log on with in that month you are entitled to prospect we are watching dont think you can beat the system).
Members Please donate: boards, slate, rope, bricks, and pullys if you have spares.
Quarry Locations
Locations in Kush
- Tigers Eye:
- Oyster Shell: 551, -3548(do not pull till further notice); 578 -3599; 441, -3583
- Mud Granite:
- Canary Granite: 534, -3573, 554, -3677
Locations Salvaged
- Mud Granite: 608, -3692
- Oyster Shell: 621, -3548
- Tiger Eye: 605, -3576