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Tests > Monument Tests > Backpack

Test of the filled Backpack

The basic idea is to fit a number of pieces into a bigger one, like filling a backpack. Like a 3D version of Tangram (http://en.wikipedia.org/wiki/Tangram).

To design the puzzle

There are two possible variations to design the puzzle: To keep complexity manageable, I think we should restrict shapes to right-angles only. Designing the pieces/backpack could be done somewhat similar to gemcutting. But shapes like L or U should be possible, so the current gemcutting interface is too restrictive.

To play the puzzle

The player would see the half-transparent shape of the backpack and can then move/rotate the pieces until all of them are inside the backpack shape and do not overlap each other. After Teppy's comments about being able to drag/drop manipulate shapes smoothly, the shifting/rotating should not be painful to do.

Notes

Comments


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Last edited October 8, 2008 3:06 pm by SunnyOne (diff)
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