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Tests > Monument Tests > Charity

This is the Test of Charity as proposed by Anien

Test of Charity

Overview

The test of charity will consist of players building a Beggar's Vault. The vault will be open for donations for 1 week by anyone. Nothing may be taken out of a vault while the test is running, though it may fill up. Points will be scored based on amount and type of items donated. When a weekly pass occurs vaults will switch to charity mode. At this point people can freely take items out. After a set time or when the vault empties, the Beggar's vault can be reset to test mode and once again used for scoring.

The Vault

I envision this being a mid to late release test so the vault should not be cheap to build, but as it is not an architecture test; it should not be exorbitant either. Probably some cement, gears , glass that range of items. The vaults will have 2 modes: Donation and Charity.

While a vault is in Donation mode items can only be placed in it and nothing may be taken out. All the resources in the game will be placed in 5 lists from easy (Category 5) to Very Hard (Category 1). (These lists should be fairly simple to create if this test is ever implemented). Bricks, Boards, Straw, etc would be in category 5. Category 4 might include certain mushrooms, glass rods, ores. Cat 1 items might be Huge Gems, certain rare marbles, etc. Each vault can hold 10 Category 1 item, 100 Category 2 items, 1,000 Category 3 items, 10,000 category 4 items and 100,000 Category 5 items. When weekly passes occur all vaults in Donation mode are eligible to score points, and once scoring is completed switch to Charity mode.

While a vault is in Charity mode items can be removed from the vault. A player can attempt to remove items from a Beggar's vault once each day. However, as beggars can't be choosers you will be randomly assigned which category item you can remove. You can take up to 10% of the maximum capacity of that item (for example you could take 1 category 1 item, or 10,000 category 5 items). This means 50 people can retrieve items from this vault even if everyone took the max each time. You can never receive an empty section. The 24 hour timer could be global or per vault depending on what seems best. A vault will stay in Charity mode until its empty, or a certain time passes. At this point anyone can choose to "Place this vault in Donation mode". This will destroy all items inside that are left and place the vault in donation mode (Note: this could, and probably will, end up with a vault that has less than full 7 days till weekly passes). Doing this will also change each category of items to a new resource.

The Scoring

If you've read my Sacrifice test the scoring is similiar. Each item in a vault is worth 100/10^(category number). So Cat 1 items are 10 each, Cat 2 items are 1 each, and cat 5 items are 1 point per 1,000. Fractions are not counted so you need to donate a full point for it to count. (This could involve two separate donation of 500 each to make 1,000). Top 7 passes count with points carrying over. Anyone taking items from ANY vault while competing in the test will have their current score set to 0. Your being charitable, you can't take any back after you donate it!

Some Examples of what you could see at a Vault

Note: I'm still new to the game so some of the relative values might be off

Donation Mode:

Charity Mode: You reach into the vault and pull out Tin, how much would you like to take (Max: 100)

You have already received something from this vault, please return in 4 hours and 34 minutes

Opinions

Please comment on the test here.

The price of the vault can be VERY high as it is the kind of building that is well suited to being a regional project and i belive it should be. -rwindmtg


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Last edited August 25, 2008 11:22 pm by rwindmtg (diff)
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