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The Test of Reason

This test requires level 10. (Checked by Jzalae, Year 6, Shemu-II 23.)

In the Test of Reason, you are tasked with playing many thought puzzles. Note that the mechanics of this test are very different from previous tales. This is now a limited-pass test, and you do not gain focus from advancing.

Principles

Progressing in the Test

When you sign up for the test, you'll have a new option in your test menu to check your scores for each puzzle type. The more judges a puzzle has had, the more points you get.

Scoring is based on a hash table (similar to petitions). Your score will be less than, or equal to, the total number of unique people who have voted on the same puzzles as you. You can get "rotated out" of a puzzle but your score will never decrease. In theory, the highest score possible is 1020 (255 per puzzle type) but this is highly unlikely to be achieved.

The best strategy is to play as many puzzles as possible across the whole of Egypt. It's fun, too ;)

Judging Hints

When you sign up for the test, you get a new option in your special menu, Meditate on Judgement Hints. These hints do not impact your score, they just give you an idea as to how well you're judging works. The only time you need to check this menu for the test is for principles. Beyond that, you don't need to check the hints unless you want to see how you're judging works in relation to the rest of Egypt.

The requirement to check hints *after* test advances is again in effect, which means it is best to sign up for this test as soon as possible (or at least before the sunday night passes for any given week).

Passing

Each week, the player with the highest score passes, with 6 runners up listed.


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Last edited July 27, 2008 7:40 pm by Jzalae (diff)
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