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Test of the Freeman

Demonstrate the Principle

Principle demonstrated by: Trucidation, Karnak.

Overview

Note: Test mechanics changed on 6/21/06. The following is the new test description.

You start the Test of the Freeman. By predicting vote percentages on ballots you make progress toward passing the Test.

After the ballot closes, Freemen points are calculated using a simple formula. For each petition on the ballot, it subtracts the absolute difference between the user prediction and the real ballot outcome multiplied by 10 (using percentage decimals) from 100. If the result is negative, points assigned are 0. Maximum possible points earned per ballot are 700 points. These points are added to your previous score multiplied by 4/7, and becomes your new score.

An example would be the following: Avatar has 70 points from previous ballots. Avatar predicts for PetitionA 54% and for PetitionB 46%. The final outcome is PetitionA 55% and PetitionB 60% The score is then from PetitionA=100-[abs(55-54)*10]=90 and PetitionB=100-[abs(60-46)*10]=-40=0 This means the avatar would have a total score of 90 Freemen points for this ballot, and a total score of 130 for Freeman. (90 + 4/7ths of previous score)

Each week, 7 advance. If there are ties, the unused passes are retained. There is also a list of runner-ups posted. If no new ballot is launched until mid Friday, the top runner-ups on a week will be the ones passing the next week (except for the fact that we still don't know if quit/expired accounts pass or not nor if they keep the points after reactivation)

Principles

Random Notes

    -Still level 14 to start it. -Maxion-Y1, Shemu III-3

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Last edited October 5, 2006 3:56 am by Orashin (diff)
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