When you cross 2 vines, you get 2 vines back; each different; and you need 2 of the same vine in order to do solvent work to test it.
So, in order to get 2 vines, you either do the same cross again (which I'm starting to lean towards despite it wasting labels and leading to possible confusion) or you plant it (losing an available vine), wait 2 hours for a cutting which you plant (or just wait for next cutting, but this wastes the opportunity to benefit from doubling), wait 2 more hours for a cutting and then test (or double and wait 2 more hours so you have spares to start tend tables).
In short, it takes no less than 4 hours before you can possibly test your results with solvents and 6 hours if you are trying to be efficient and coordinate with others. Then you have to analyze your results before planning a new cross. Realistically, I can do 1 test per day on a particular project, though I'm starting to branch out into multiple projects to better use this time.
If I come off a little testy in my comments, I've been frustrated by the precious time wasted (we've estimated 30-60 days left in T3) by my learning curve, my concern over the documentation that exists and how it aligns with reality and usability, and the apparent behavior of all mutations being 1 or more genes off on the chart. I think I can predict these variances now, but now I'm very cautious about reporting successful results.
To Swap Amusemement10G to Appreciation4Y
LE6 | B | 4->10 | 6->15 | Crackly, Reticulated and Spongy |
Aperio #1 Aperio #2
To shorten vine, keeping GYR pairing (that didn't happen)
Aperio #3
To Swap Amusemement9G to Appreciation4Y
K21 | A | 4->9 | 12->21 | Mottled and Spotted |
Aperio #4 Aperio #5
To Amusement2O to Frivolity2R
LE27 | A | 2->2 | 8/9->9 | Green Prickly Spotted |
Aperio #6 Aperio #7
All evidence so far is that all mutagens are shifted right 1 gene for me.To Amusement1O to Frivolity1R
NOTE: Aperio #8 was a simple sand bloom cross of something and Petit Mall for Formal Garden
LE3 | B | 1->1 | 7/8->7 | Fuzzy, Smelly and Spongy |
Aperio #9 Aperio #10
To Frivolity2R to Frivolity4O
7L1 | A | 2->4 | Reticulated, Smelly and Striped |
Aperio #11 Aperio #12
I've been made aware that mutagens only swap 1 gene from each vine. I've been under the impression that 2 sets switched which colored my interpretation of the mutagen chart. I believe I'd be better served with a chart that cross-referenced the A & B potencies to yield a toxin. Even the positions are more important than the specific bulb breeds, so I think the chart could use restructuring to bring the more important information forward. I'm working on a different format that I hope will prove more useful.
To Amusement2O to Amusement4R (probably 3:6)
7L1 | A | 2->4 (3:6) | Reticulated, Smelly and Striped |
Aperio #13 Aperio #14
The mission here is to simply get more Os in the genome for placing elsewhere. With the shift right phenomenon on mutagens, that Gene #1 placement is at a premium and Amusement is the only useful vine with an O there already.
Appreciation1G/Contemplation4R (probably 2Y:5G)
K3 | A | 1->4 (2:5) | Fuzzy, Mottled and Reticulated |
Aperio #15 - Expecting to lose Initial Grapes Stat (GYR) but no other effect - average result
Aperio #16 - Expecting to gain Sugar and possible lose Initial Grapes stat (GYRO?) - 12 grapes?
Frivolity3O/Aperio #14-7G (probably 4O:8G)
K3 | A | 3->8 (4:9) | Fuzzy, Mottled and Reticulated |
Aperio #17 - Expecting to lose Initial Grapes Stat (GYR) but no other effect - average result Aperio #18 - Expecting to gain Sugar and possible lose Initial Grapes stat (GYRO?) - 12 grapes?
Aperio#18-7G:Amusement14O
K7 | A | 6<->13 (7:14) | Fuzzy, Smelly and Spotted |
GOR would be 7:15 looking for GOO OOG for confirmation Aperio #19 - Target - MISSED Aperio #20 -
Aperio#18-7G:Amusement12O
UE7 | A | 6:11 (7:12) Dry and Fuzzy |
GRG would be a 6:11 miss (or 6:12 miss if we erred on the genome) looking for GOO OOG for confirmation Aperio #21 - Target - MISSED
GOG remains... almost has to be a 6:12. Can't have hit 7 or we'd have GOR ROG or GOO OOG. The genome is probably right though. If we have fewer Gs we'd be hitting Os anyway, and if we had more Gs, we'd probably have hit the R on 12. If we had more G's we could be hitting a G on 11 and swapping a G. I need to look at the previous MISS for that possibility.
Well, K7 has less potency on the first hit than UE7, so it could have fallen short, but the 2nd hit was in the Os so we'd have had to swap Os for this to be the case. I'm running out of ideas as to how to swap an O into Gene 7
Aperio #22 -
Aperio#18-3R:Amusement23O (4:24)
K20 | A | 3:23 (4:24) | Dry, Phosphorescent and Prickly |
Aperio #23 - Target - trying to prove that Aperio #21 will work - MISSED Aperio #24 -
Amusement2O/OAperio#18-4R (3O:5G)
7L1 | B | 2:4 (3:5) | Reticulated, Smelly and Striped |
Aperio #25 - Aperio #26 - Target - trying to prove that Aperio #21 or Aperio #23 will work - MISSED
Contemplation/Amusement
KH3 | A | 8O:2O (9G:3O) Crackly, Fuzzy and Green |
The idea here is to add OO to Contemplation to prove the G trait. Need another cross for 10 (of 18) Aperio #27 - Target Aperio #28
Aperio#18 x Balance
Cross to better populate Os Aperio #29
Aperio#18 x Distraction
Cross to better populate Os Aperio #30
Appreciation11Y/OAperio#18-20G
K4 | B | 11Y:20G | Dry, Slimy and Striped |
Aperio #31 Aperio #32 - Target
Aperio #32_7G/Aperio #32-1O
K17 | A | 7G:1O | Dry, Fuzzy and Hairy |
Aperio #33 - Target Aperio #34
Aperio#29_31R/Aperio#29-6O (might be 30 length, but won't matter sine it's an extreme endpoint
UE5 | A | 31R:6O [100-97.22] | Crackly, Prickly and Smelly |
Aperio #35 - Target Aperio #36 -
32 & 32
K26 Mottle and striped 37 - target 38
32 & 37
UE7 Dry and fuzzy I skipped testing on 37. Either I successfully copied from 6-7 via 12 or I did not 39 - target 40 -
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Going to figure out the Distraction Genome
K17 A K17_A 20.45 19.44 Dry, Fuzzy and Hairy 2 4 5 6 6 6 0
Distraction6G:Amusement1O(2O)
41 - Target 42 -
No Solvent Work
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Appreciation12R/Aperio#41_20G
LE4 A LE4_A 100 97.22 Crackly, Green and Striped 12 18 26 29 31 31 20 43 - 44 - Target
Do Solvent Work
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Going to figure out the Wisdom Genome
Appreciation9R/Wisdom21G(22G)
K12 A K12_A 79.41 78.79 Fuzzy and Prickly 9 14 21 23 25 25 27 45 - 46 - Target
No Solvent Work
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Wisdom16G/Appreciation4Y
LE7 A LE7_A 61.11 60 Dry, Fuzzy and Spotted 7 11 16 18 19 19 9 47 - Target 48 -
Do Solvent Work
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TAKE 2: Appreciation12R/Aperio#41_20G
LE4 A LE4_A 100 97.22 Crackly, Green and Striped 12 18 26 29 31 31 20 49 - 50 - Target
Do Solvent Work
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Excel Eldrad Game K17 0:6 1:7 ?:?
LE3 1:8 1:?8/9 8/9 LE15 1:12 1:13 13
7L1 2:5 2:5 5 K22 30:2 31:3 30/31 KH3 14:2 14:3 14 LE26 2:29 3:29 29 LE27 2:9 2:?9/10 9/10
K1 3:16 3:?16/17 16/17 K23 3:19 ?3/4:19 19 K3 3:7 3:?7/8 7/8 KH2 3:17 3:18 18 LE24 3:19 3-4:20-21 20-21 K20 3:24 4:25 24-25 KU1 13:3 3-4:?14 13-14 UE3 18:3 18-19:4 18-19
7L1 5 ORO OOG *K3 7-8 GOO OOG LE27 9-10 GOO or indistinguishable LE15 13 GOO (ORO on a miss)
ORDER
K3 Fuzzy Mottled Reticulated LE15 Dry Fuzzy Striped LE27 Green Prickly Spotted 7L1 Reticulated Smelly Striped
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Enlightenment3O/Enlightenment7G
K3 Fuzzy Mottled Reticulated 51 - 52 - Target
Enlightenment2O/Enlightenment5G
7L1 Reticulated Smelly Striped 53 - 54 - Target