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Educators of Discipline

Intro

In my view a Educator's job is to teach those that would like to follow in their footsteps. But like all Leaders, people rise and fall with time. How you gain the Educators title is by passing Tests, and achieving the highest ranked in that Discipline of Man.

As leader of the Educators, you have the abilities to provide instant uptodate information about Resources, Skills, Technology, Tests and the Diciplines themselves using certain new commands.

The Commands

/Resources
Find out what Mud and Sand is for, and how to use a Brass Plate.
/Skills
Research into what your new found Skill gives and what you can do with it. And any other key information it may do.
/Tech
Find out what it takes to unlock the tech of interest, what it unlocks for you, and provides.
/Test
Information that may save you time, resources, and more importantly, help you pass that certain test.
/Educator
Without a second modifier, allows you to find out who your Educators are.
/Educator
With a Discipline of Man as a modifier (ie /Educator Harmony) will provide information about that school, and what it will provide you.

The Images


This is what a blank template may look like without the information of what it would contain (this would never of course be seen by game players).


When the command /Tech Casting is used this could be an example of the information it contains. Blue text would be links to a wiki page for more information (even though it would be possible to use a command).


Using the command /Resource Sand could display this type of information being displayed.


A blank template for the command /Educator


The command /Educator Harmony gives so much information that it cant fit in this one image, but it does give a great example of what it may provide the user with.




Comments

Endours here: I forgot to include the command /Buildings, to find out about the buildings (both indoors and out) in this example. This would also be needed.

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Last edited November 16, 2007 7:58 am by Endours (diff)
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