Educators of Discipline
Intro
In my view a Educator's job is to teach those that would like to follow in their footsteps. But like all Leaders, people rise and fall with time. How you gain the Educators title is by passing Tests, and achieving the highest ranked in that Discipline of Man.
As leader of the Educators, you have the abilities to provide instant uptodate information about Resources, Skills, Technology, Tests and the Diciplines themselves using certain new commands.
The Commands
- /Resources
- Find out what Mud and Sand is for, and how to use a Brass Plate.
- /Skills
- Research into what your new found Skill gives and what you can do with it. And any other key information it may do.
- /Tech
- Find out what it takes to unlock the tech of interest, what it unlocks for you, and provides.
- /Test
- Information that may save you time, resources, and more importantly, help you pass that certain test.
- /Educator
- Without a second modifier, allows you to find out who your Educators are.
- /Educator
- With a Discipline of Man as a modifier (ie /Educator Harmony) will provide information about that school, and what it will provide you.
The Images

This is what a blank template may look like without the information of what it would contain (this would never of course be seen by game players).

When the command /Tech Casting is used this could be an example of the information it contains. Blue text would be links to a wiki page for more information (even though it would be possible to use a command).

Using the command /Resource Sand could display this type of information being displayed.

A blank template for the command /Educator

The command /Educator Harmony gives so much information that it cant fit in this one image, but it does give a great example of what it may provide the user with.
Comments
Endours here: I forgot to include the command /Buildings, to find out about the buildings (both indoors and out) in this example. This would also be needed.