It's never too early, and never (really) too late to start coming up with test ideas for ATITD. Really! Even as early on as the pregame, when all the techs are being released, there's time to take a look around and try figuring out new ideas...or, well, at least I'd like to think so. So, I'm going to compile any ideas I have for Monument tests here, as I come up with them. Some are leftovers from the T2 sharkpool, which was something of a disappointment; others are new for the third Tale. I've also tried coming up with alterations to make the tests from T1 and T2 interesting again, give them a new edge and the like.
Well, without further ado...
The Ideas
Architecture
- The Test of the Contracted Carousel - Build an enormous 'Carousel Tower', filled with 7 different types of animals.
- [The Test of Pathways]? - Create projects for cobblestone roads; the largest projects earn points.
Art
Body
Conflict
Yes, even if Conflict is 'supposedly' gone, I'd like to think that some ideas might still be introduced as minigames, given enough interest.
- [The Game of Armies]? - A successor to Go, easy to implement and impossible to master.
- [Rising Pillars]? - A boardgame version of the Test of Towers.
Harmony
Leadership
- [The Test of the Plantation]? - Get friends to plant and harvest the fruits of cacao trees for you.
Thought
- The Test of the Leaping Bullfrog - Move a token across a field to change colours and patterns.
- [The Test of the Twisting Jewel]? - Manipulate a Rubik's Cube-like gem to fit a given set of patterns.
Worship
- [The Test of the Shining Sunrise]? - A series of rituals, results, and rewards to gain the favor of the gods.