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Acoustics Lab

[building behind ugly creature in front ;-) ]

 Chime Tuning Guide

Building Cost

Cost to build the Acoustics Lab:

Upgrades

Once the building is built, it has a menu of 14 upgrades. The upgrades and their costs are listed below. Upgrades can be applied in any order.

Pour a Heavy Block of Concrete:

Install Shearing Clamp:

Add a Quicksilver Bath:

Install a Cold Water Bath:

Add a Spirits Cistern:

Set up a Reflectory:

Create a Tumbling Chamber:

Attach a Cauldron of Beeswax:

Install a Hot Water Bath:

Fill fine Mill with Aluminum Powder:

Fit a Marble Base:

Store a supply of Cactus Sap:

Outfit with a set of Silks:

Line Slide Winch with Rabbit Pelts:

Using the Lab

The building menu initially looks like this:

When you select "Start working a Wind Chime", one Fine Glass Rod is loaded into the lab. When the rod is loaded, it seems to be assigned a random sound. You will see a message like this "The sound is as pure as crystal. You hear: Diving Nightingale", and the sound will play. At this point, the menu changes to look like this:

The Tuning menu allows you to treat the rod to change its sound. Each upgrade you add to the lab gives you a different option on the Tuning menu. When you apply a treatment, the sound changes. You can apply the same treatment multiple times, and the sound will continue to change. The Tuning menu looks like this:

As you treat the rod, it may go out of tune. When this happens, the message changes to something like this: "The sound is as pure as water after a rain. You think you hear:Diving Nightingale". You will not be able to remove the rod from the lab when it is like this. In order to remove a rod it needs to be "...pure as crystal." When you remove a rod you get a "Pure Chime" in your inventory, with a type that matches the sound you get. For example, I have produced Pure Chime:Diving Nightingale, Pure Chime: Floating Osprey, Pure Chime:Soaring Pheasant, etc.

In the example below, the first line is what I got when I loaded the rod. The remaining lines were all the result of applying various tuning treatments to the rod. Finally I got it back in tune, "...pure as crystal", with the sound "Gliding Hummingbird". At this point I can remove the rod.

Chime Sounds

There are 20 different birds and 5 different levels. The birds are: Waxwing Puffin Warbler Eagle Nightingale Lark Hummingbird Hawk Parrot Buzzard Condor Finch Sparrow Osprey Raven Albatros Pheasant Gull Owl Crane

The levels are: Soaring, Diving, Hovering, Gliding, Floating

The 100 possible chimes are arranged in a maze shown below. The green chimes are starting points. Treatment effects are specific to the acoustic lab you are using. Treatments do not move you precisely up/down/left/right, but at various angles. You will need to test your lab to find out what treatment, or combination of treatments, moves you in which direction. Some of the 'gaps' appear to be harder to get through than others.

This map was derived in part from Bigboy's chimetrails spreadsheet, also available below, and based on a theory proposed by Sigil here. Thanks Also to Tamutnefret for some important early work on chime mapping.


NameCreatorDateSizeDescription
ChimetrailsBigboyJune 28, 2004 5:21 pm65379A route of chimes v0.75
chimemap.gifantichaosJuly 13, 2004 4:58 pm25215Chime Map

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Last edited July 13, 2004 5:12 pm by antichaos (diff)
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