Name | Item | Minimum | Maximum |
Fuel 1 | Charcoal | 4 | 6 |
Fuel 2 | Charcoal | 2 | 4 |
Accelerant | Sulfur | 2 | 4 |
Oxidiser | Saltpeter | 4 | 6 |
Colour | Colourant 1 | Colourant 2 | Fuel | Oxidiser | Binder |
Green | 4-12 Copper | 4-8 Copper | 3-5 Charcoal | 2-4 Saltpeter | 1-3 Clay |
Yellow | 4-8 Iron | 1-7 Iron | 3-5 Charcoal | 2-4 Saltpeter | 1-3 Clay |
White | 3-7 Aluminum | 1-3 Magnesium | 2-5 Charcoal | 1-4 Saltpeter | 1-3 Clay |
Red | 1-5 Aluminum | 2-4 Lithium | 1-3 Charcoal | 2-4 Saltpeter | 1-3 Clay |
Blue | Unknown | Unknown | Unknown | Unknown | Unknown |
Note: All ingredients in the above table are Min-Max, there is no clear benefit to using more than the minimum.
If you're having trouble with the yellow formula above, try 3 saltpeter and 2 clay instead. This new formula worked for me while the 2 saltpeter, 1 clay formula didn't (thanks Dyant).
Similarly if the red formula doesn't work, increase fuel to 2. The 1/2/1 formula doesn't work on my bench. (Qetesh)
Thanks to Sigil for improvements on the white glower formula.
Type | Batches | Total Output | Average Per Batch |
Gunpowder | 10 | 325 | 32.5 |
Green | 23 | 619 | 26.9 |
Yellow | 10 | 245 | 24.5 |
Yellow | 13 | 477 | 36.7 |
Yellow | 38 | 1132 | 29.8 |
White | 10 | 155 | 15.5 |
Red | 20 | 1032 | 51.6 |
Red | 10 | 233 | 23.3 |
Pyrotechnic Mastery Skill doubles Pyrotechnics Laboratory output. This can *only* be learned from other players, and it is 150 lessons. Mentor Points are normally used to teach the skill instantly.
It is considerably cheaper, both in terms of time and resources, to make only yellow glowers and use alchemy to convert them to the other colors. See Alchemy Formulas for the necessary tinctures. However, it is much simpler for most players, especially newer ones, to use a public pryotechnics lab to make the different colored glowers.
(See also: The Test of Pyrotechnics, Pyrotechnics Guide)