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The Test Of Mentorship

Mentor new immigrants. When you have meditated at seven shrines built in your honor by your mentees, you will pass the Test of Mentorship.

Visit a University of Leadership to begin the test. You will now have a game option which you may enable to indicate that you are prepared to mentor new immigrants. Enable this option and stand by an active welcome banner to allow prospective mentees to appear in your area.

A paying citizen may choose to build a shrine in honor of their mentor after they have spent 24 hours in-game. (It used to be that the mentor/mentee relationship was official, with mentees only able to build a shrine to the person registered as their mentor. This is no longer the case--a person may choose to build a shrine to anyone they wish.)

A mentor receives one mentor point for each mentor shrine he or she visits and meditates at. Accumulate seven points to pass the test.

There is no way for a mentor to know where a mentor shrine has been placed. If a mentee does not tell the recipient of a shrine where it is, the shrine may as well not have been built.

A mentor shrine costs:

When building a mentor shrine, a player will be prompted to answer the following three questions:

Mentor points may be exchanged for various rewards at a School of Leadership:
Fountain of Knowledge 1 pointsTeach a tech in one lesson
Thirst for Knowledge 1 pointsLearn one tech in one lesson
Back Roads 2 points24 hours of waypoint time
Scholarship 2 pointsLearn one skill at half price
Headmaster 5 pointsTeach techs faster
Ancient Map 7 pointsMap of the minerals over a small area
Bringer of Knowledge 14 pointsDouble one donation you make to a university
Homeward Bound 14 pointsOne extra waypoint
Tenure 14 pointsLearn all skills at half price for life
Dinner with Pharaoh 21 pointsPerception 7 for an hour

(See also: Tests, Mentoring Tips)


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Last edited May 17, 2004 11:11 pm by Mesaktet (diff)
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