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Blacksmithing Guide

About This Guide:

In this guide I will show, using pictures, descriptions, and step-by-step instructions how to construct quality 9000 or higher samples of each object available on the blacksmith's anvil. So you know this is a good guide to read, here is my blacksmithing resume:

Product Average Quality Production Time Best Quality
Carpentry Blade 9400 4 minutes 9850
Hatchet Blade 9100 15-30 minutes 9483
Shovel Blade 9400 20-40 minutes 9705

Overview:

My take on the anvil is slightly different than other views I've seen. I consider my metal an array of values. At each point, there is a current value, and a target value. You have the ability to push one or more values down, and when you do that, the total sum of the values remains constant, by distributing the value you just pushed down among neighboring points. The distribution depends on the hammer, as does the set of pegs pushed down.

Definitions:

The Metal
That lovely gray slab on your anvil. The metal is laid out on a hexagonal grid of values, similar to:
 x y z w
  a b c
 i j k l
  q r s
 n m o p
where each letter has some floating point value. (Note: The display of the metal rounds the floating point values to the nearest integer value.)
Hammers
The tools you use to work the metal. These include the ball-peen hammer, the round hammer, the shaping mallet, and the wide chisel.
Blades
I refer to a generic product that can be produced on the anvil as a blade. Shovel blade. Hatchet blade. Carpentry blade.
Shape
Shape has multiple meanings. In reference to hammers, it is the shape of how you hit the metal. In reference to blades, it is the layout of the metal.
Distribution
Distribution refers to the way a hammer pushes the metal when you use it.
Power
The power used to hit the metal with the hammer. Unless specifically stated, assume I mean power 1. High-powered hits have certain uses that are very advanced and complex. Both unneccesary and difficult to master. I only use high-power hits to move metal around at the start.

Research:

This section will contain details of how I did my research. If I don't provide proof here, then my statements are simply from experience, and are not rigorously tested.

The Hammers

First, we consider your hammers. Hammers have two qualities. Shape, and distribution. Shape defines how you push the metal when you use the hammer, and distribution defines where the metal goes.

General

  01  01
 01 19 01
  01  01

If you were to flip that over and smash it down, with the 19-spot at the point on the metal closest to where you click (you always hit the metal directly on one of the vertices of the metal), if the metal was FLAT, you would only come in contact at the 9. However, if you were hitting the following metal (below, left) and wanted the result (below, right):

 10  10  10  10  10      10  10  10  10  10
   50  50  50  50          50  50  50  50
 30  30  30  30  30  =>  30  30  28  30  30
   10  10  10  10          10  11  11  10 
 10  10  10  10  10      10  10  10  10  10

And you aimed at the center 30-point with your ball-peen hammer, then the 1-points on your hammer would hit the 50's instead of the 19-point on your hammer hitting the 30s, because the point on your hammer doesn't stick out enough, an the result would be more like:

 10  10  10  10  10      10  10  10  10  10
   50  50  50  50          50  49  49  50
 30  30  30  30  30  =>  30  31  31  30  30
   10  10  10  10          10  10  10  10 
 10  10  10  10  10      10  10  10  10  10

Ball Peen Hammer

 As mentioned above, the Ball-Peen hammer:

  01  01
 01 19 01
  01  01

allows good control of most situations, but at best can provide a 19-point slope.

The Round Hammer

The Shaping Mallet

The Wide Chisel

The Blades

Carpentry Blade

 x x x x x x x x x x x x x x x x x x x x
  x x0x x x x x x x0x0x x x x x x x0x x
 x x0x0x x x x x x x0x x x x x x x0x0x x
  x x x x x x x x x x x x x x x x x x x
   x x x x x x x x x x x x x x x x x x
    x x x x x x x x x x x x x x x x x

Hatchet Blade

Shovel Blade


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Last edited August 27, 2004 6:38 pm by Leetah (diff)
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