The acid bath makes a variable amount of metal salts for 1 acid, 1 potash, 25 water in jugs and 7 of the appropriate metal. When you begin the process, the acid eats away at the metal, producing a precipitate. The amount of precipitate increases over time, slowing as it goes (progress is shown). You may filter at any point to extract the salts.
note the x-scale is logarithmic and in seconds - would be very nice to have hours marked on the graph
Output | Input |
Salts of Aluminum | 1 acid, 1 potash, 25 water in jugs, 7 aluminum |
Salts of Antimony | 1 acid, 1 potash, 25 water in jugs, 7 antimony |
Salts of Copper | 1 acid, 1 potash, 25 water in jugs, 7 copper |
Salts of Gold | 1 acid, 1 potash, 25 water in jugs, 7 gold |
Salts of Iron | 1 acid, 1 potash, 25 water in jugs, 7 iron |
Salts of Lead | 1 acid, 1 potash, 25 water in jugs, 7 lead |
Salts of Lithium | 1 acid, 1 potash, 25 water in jugs, 7 lithium |
Salts of Magnesium | 1 acid, 1 potash, 25 water in jugs, 7 magnesium |
Salts of Platinum | 1 acid, 1 potash, 25 water in jugs, 7 platinum |
Salts of Silver | 1 acid, 1 potash, 25 water in jugs, 7 silver |
Salts of Strontium | 1 acid, 1 potash, 25 water in jugs, 7 strontium |
Salts of Tin | 1 acid, 1 potash, 25 water in jugs, 7 tin |
Salts of Titanium | 1 acid, 1 potash, 25 water in jugs, 7 titanium |
Salts of Tungsten | 1 acid, 1 potash, 25 water in jugs, 7 tungsten |
Salts of Zinc | 1 acid, 1 potash, 25 water in jugs, 7 zinc |
Metals/Mined Materials which do NOT offer salts.
Quicksilver | Limestone | Bronze | Brass | Steel |
Construction:
Built: inside, sized 5x3 cells
Skill/Tech required: Neutralization
To start a batch requires 1 acid, 1 potash, 25 water and 7 of whatever metal you are making a salt of. "The metal dances violently when it hits the acid bath, but then the reaction slows to a gentle fizz." The first few units are very quick, but each additional unit take longer than the previous one. It appears to be indefinate, as there has been a report of 22 precipitate after 8 hours of reaction time.
If it is the same as real life, the reaction will keep going until all of one reactant is used up but in this case that seams to be forever. In real life powdering the metal, increasing the strength of the acid, stirring (motion) or heat would decrease the time for a complete reaction but I tested Al powder...no option.
To imagine the reaction ,imagine a huge room full of people with their arms out. The males are the metal and the females the acid (no pun). If a male meets a female they must leave the room. Females cannot stay in the same place they must keep moving, the males must be clumped together as close as possible in the middle of the room. Over time there will be fewer people left so the reaction will start fast and slowly decrease.
Approximate times are (in Teppy-Time):
If you can afford the minerals, it is extremely preferable to cut the precipitation at a certain point. For example, in the first 8 hours of the precipitation, 22 salts are created. If you wait 16 more hours (two cycles of 8), only 7 more salts are created. In the meantime, if one filtered every 8 hours and refilled the tub, one would gain 66 salts, as opposed to 29 -- over twice as many. However, one would also expend three times the amount for those salts -- 21 minerals for 66 salts, or 7 minerals for 29 salts. Acid and potash also factor in.
Meanwhile, filtering at 6 hours increases that effect even more, as one gains 80 salts for a 24 hour period. However, this eventually levels off to the point where it's really not worthwhile to keep resetting the tub, as the efforts involved increase proportionately. I (Sedelyan) prefer to filter the salts after 8 hours, for 22 each time, but I'm not a terribly effective pyrotechnic student. It all depends on resources.
Name | Creator | Date | Size | Description |
---|---|---|---|---|
saltgraph.gif | Sord | December 29, 2004 9:00 pm | 4062 | A graph of the salt generated over time (both recorded in game and by function) |