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Acid Bath

Allows the making of metal salts. You must have the Neutralization tech to use the acid bath.

The acid bath makes a variable amount of metal salts for 1 acid, 1 potash, 25 water in jugs and 7 of the appropriate metal. When you begin the process, the acid eats away at the metal, producing a precipitate. The amount of precipitate increases over time, slowing as it goes (progress is shown). You may filter at any point to extract the salts.

More detailed results are below. A formula that fits close to the above times is salts = SQRT(SQRT([teppyseconds]*7)).


note the x-scale is logarithmic and in seconds - would be very nice to have hours marked on the graph

Output Input
Salts of Aluminum 1 acid, 1 potash, 25 water in jugs, 7 aluminum
Salts of Antimony 1 acid, 1 potash, 25 water in jugs, 7 antimony
Salts of Copper 1 acid, 1 potash, 25 water in jugs, 7 copper
Salts of Gold 1 acid, 1 potash, 25 water in jugs, 7 gold
Salts of Iron 1 acid, 1 potash, 25 water in jugs, 7 iron
Salts of Lead 1 acid, 1 potash, 25 water in jugs, 7 lead
Salts of Lithium 1 acid, 1 potash, 25 water in jugs, 7 lithium
Salts of Magnesium 1 acid, 1 potash, 25 water in jugs, 7 magnesium
Salts of Platinum 1 acid, 1 potash, 25 water in jugs, 7 platinum
Salts of Silver 1 acid, 1 potash, 25 water in jugs, 7 silver
Salts of Strontium 1 acid, 1 potash, 25 water in jugs, 7 strontium
Salts of Tin 1 acid, 1 potash, 25 water in jugs, 7 tin
Salts of Titanium 1 acid, 1 potash, 25 water in jugs, 7 titanium
Salts of Tungsten 1 acid, 1 potash, 25 water in jugs, 7 tungsten
Salts of Zinc 1 acid, 1 potash, 25 water in jugs, 7 zinc

Metals/Mined Materials which do NOT offer salts.
Quicksilver Limestone Bronze Brass Steel

To build:

Construction:

Built: inside, sized 5x3 cells

Skill/Tech required: Neutralization

Comments

To start a batch requires 1 acid, 1 potash, 25 water and 7 of whatever metal you are making a salt of. "The metal dances violently when it hits the acid bath, but then the reaction slows to a gentle fizz." The first few units are very quick, but each additional unit take longer than the previous one. It appears to be indefinate, as there has been a report of 22 precipitate after 8 hours of reaction time.

If it is the same as real life, the reaction will keep going until all of one reactant is used up but in this case that seams to be forever. In real life powdering the metal, increasing the strength of the acid, stirring (motion) or heat would decrease the time for a complete reaction but I tested Al powder...no option.

To imagine the reaction ,imagine a huge room full of people with their arms out. The males are the metal and the females the acid (no pun). If a male meets a female they must leave the room. Females cannot stay in the same place they must keep moving, the males must be clumped together as close as possible in the middle of the room. Over time there will be fewer people left so the reaction will start fast and slowly decrease.

Salts production rate

Approximate times are (in Teppy-Time):

Time/Effort Ratios

If you can afford the minerals, it is extremely preferable to cut the precipitation at a certain point. For example, in the first 8 hours of the precipitation, 22 salts are created. If you wait 16 more hours (two cycles of 8), only 7 more salts are created. In the meantime, if one filtered every 8 hours and refilled the tub, one would gain 66 salts, as opposed to 29 -- over twice as many. However, one would also expend three times the amount for those salts -- 21 minerals for 66 salts, or 7 minerals for 29 salts. Acid and potash also factor in.

Meanwhile, filtering at 6 hours increases that effect even more, as one gains 80 salts for a 24 hour period. However, this eventually levels off to the point where it's really not worthwhile to keep resetting the tub, as the efforts involved increase proportionately. I (Sedelyan) prefer to filter the salts after 8 hours, for 22 each time, but I'm not a terribly effective pyrotechnic student. It all depends on resources.


NameCreatorDateSizeDescription
saltgraph.gifSordDecember 29, 2004 9:00 pm4062A graph of the salt generated over time (both recorded in game and by function)

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Last edited August 28, 2005 1:31 pm by kaayru (diff)
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