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Ecology

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The purpose of this page is to define all of the environmental and ecological variables.

Look to the Pollution Map for areas known to suffer from one ailment or another.
Look to the Experiments page for experiments in reversing pollution.

Groundwater

This is the variable groundwater for a location. When an action affects groundwater it has a degree (such as how much +/- to change) and a distance (how far to change it).
Test groundwater level; Ecology lvl 3 - dried flax.

Definative Groundwater

This is the natural groundwater of the area (i.e. before any player interaction.)
Test groundwater level; Ecology lvl 3 - dried flax.

Acidity

 Again, the variable acidity.
Test for acidity; Ecology lvl 2 - soil + cabbage juice.

Definative Acidity

This is the natural acidity of the area (i.e. before any player interaction.)
Test acidity level; Ecology lvl 2 - soil + cabbage.

Phosphorus

Another ingredient of fertilizer, and a requirement for fertile soil. (note: in the real world, this is also caused growth of algae in lakes and streams, and can be a real problem.)
Test phosphorus level; Ecology lvl 4 - beetle.

Pollution, Heavy metals

This is the pollution from mines in Tale 1, currently unknown what it will be in Tale 2. Flax will not grow with too much pollution.
Test for heavy metal polution; Ecology lvl 1 - Soil + Water + Tadpole

Soot

It's soot. Soot and ash are what fires make. Raeli Ovens produce a lot of soot as well.
Test soot level; Ecology lvl 5 - papyrus paper + cactus sap.

Salinity

That has to deal with salt.. if you have not figured out the pattern this can be affected by players.

Definative Salinity

Nitrogen

 A simple element used by plants, common in fertilizer.  Have you heard of a water cycle?  Well there is a nitrogen cycle too.. it is that important.

Nitrogen and more

As mentioned directly above the water cycle or more specifically the "nitrogen cycle" has to do with specific bacteria that break down waste. Namely, ammonia (fish waste and decaying plant waste and possibly in this game animal waste leakage into water sources) is broken down by bacteria called nitrosomonas that oxidize it into nitrite. Nitrite is then oxidized into nitrate by another bacteria called nitrobacter. These two types of bacteria are referred to as "nitrifying bacteria," and live on surfaces in the water source, such as plant stems, rocks and even on the fish themselves. They require oxygen in order to live, e.g. a moving water source. Nitrate is eliminated by "denitrifying bacteria" that live in the bottom mud. These mud dwellers are anaerobic bacteria that die in the presence of oxygen, and, as they do their work converting nitrate to free nitrogen, also release hydrogen sulfide and methane gases - the swamp smell. It must be noted that algae also performs many of these tasks itself by naturally spreading via the wind and of course throught water itself, but also creates harms of it's own - including it's own by decaying. This in turn produces more ammonia. Ammonia is the worst enemy of fish the second being nitrate the third nitrate. Sorry to rant...

Eco-density

Notes:

Cleaned up a bit of the headers and such. I don't believe any of this is known or viewable in T2, so most of this is T1 knowledge?

Depends on how you define 'viewable'. I ripped it from the client. - Diotima


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Last edited January 27, 2006 10:41 am by Danubis (diff)
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