At the bottom of the page, I've added a guide how to determine a recipe -- Cappu
MomMouse has a medium house for storing donations of various types of moss for experimentation (3059, 5006).
*Is this recipe complete? ie, does it yield any results? -- ShanVizen
The formula yielded a drop of mutagen (and should yield more); the drop was put in with two energy bulbs on splints and two new bulbs were yielded: #190 and #191. #190 looks exactly like the parent except for 3 creamish petals on outer row; #191 has the 3 creamish petals on the inner row. The parent bulbs have to be identical. The mutagenics has its own menu option on the greenhouse, different from crossbreeding. Black syrup was used as fertilizer. -- Japto, per MomMouse's comments
The mutagen may be added to a combination of two different splints, or to two of the same strain.
These three rules about the derived strains from a single parent seems to be fairly certain:
1. The length are always the same as the parent, and only one gene is affected
2. The 2 changes are complementary, in that if one has O substituted for Y, the other will have Y substituted for O.
3. The gene colors all appear in the parent, i.e. mutagens never introduced a new gene color
Cappu
Sinai's First Recipe
Moss requirement: 2 debens.
- Required attributes: mottled, reticulated, slimy
- Destructive attributes: crackly, fuzzy, striped
Mushroom requirement: 1 type, total quantity 7
Collect research into the effects of this mutagen here.
Sinai's Second Recipe
Moss requirement: 4 debens
- Required attributes: calico, prickly, smelly
Mushroom requirement: 1 type, total quantity 4
Sinai's Third Recipe
Moss requirement: 6 debens of one type
- Required attributes (moss type must have all 3 of these attributes):
- calico
- phosphorescent
- striped
- Destructive attributes (moss type must have none of these 3 attributes):
Mushroom requirements: 4 types, total quantity 16
- 7 Catnip
- 2 Nefertari's Crown
- 3 Dung Rot
- 4 Razor's Edge
Collect research into the effects of this mutagen here.?
Sinai's Fourth Recipe
(none yet!)
Karnak's First Recipe
Moss requirement: 7 deben
- 1 quicksilver
- 7 jugs of water
- moss: Phosphorescent Spongy Spotted (green destroys, probably other destroying attributes out there)
- 4 Brain
- 6 Fishhook
- 3 Ra's Awakening
Collect research into the effects of this mutagen here.?
Raw Data
Karnak's Second Recipe
Moss requirement: 1 deben
- Required attributes: fuzzy, mottled, smelly
- Destructive attributes: calico, crackly
Mushroom requirement: 5 types, total quantity 19
- 2 Acorns Cap
- 6 Cat Nip
- 1 Colt's Foot
- 7 Dueling Serpents
- 3 Toad Skin
How to work out a recipe
When the laboratory is built, you need to use a working recipe on it. Any of the above will work, of course, but will just yield more of the mutagenic already being produced elsewhere in Egypt. To make a new one, follow these steps.
Making a test
You'll need to make a number of tests. This is done by first adding 7 Jugs of Water and 1 quicksilver. Then add the moss (only one moss can be added, up to 7 deben). Then add mushrooms... you can add as many mushrooms as you like, up to 7 deben at a time. Finish the test by "shocking" with salt... this takes 1 deben salt. If the test "fails", you'll get a "failed mutagenic" with a name and a number. Take this to a UWorship where Mutagenics research is opened, and submit it there. Copy and paste the result somewhere safe.
Getting started
Remember, you have to do the above a lot of time... I succeeded in attempt number 24, so have some qs, and good stash of shrooms and moss handy. Also, try to work not too far from the target UWorship.
When you hand in a failed recipe, you get something like this
You turned in a Mutagen made from:
Moss: green (7)
Cobra Hood Mushrooms (7)
Analysis: The moss is missing 3 critical attributes.
Analysis: The moss has some attribute which is destroying the potency of the mutagen.
Analysis: At least
one required kind of mushroom is missing.
Analysis: The total bulk of mushrooms present is not sufficient.
Analysis: 3 of
the required mushroom types are present in the wrong quantity.
The goals
It seems that you always have to add 7 moss, so that part is easy.
Actually, I've got a mutagen then I'm just waiting for the correct moss for that only requires 6 debens of that moss. Preladon
Basically, you have 3 goals:
- Determine what 3 moss attributes is required
- Determine which mushrooms are required
- Determine how much of each mushroom to add
And a bonus goal (not neccesary, but nice to have)
- Detemine which moss attributes destroys the mutagenic
achieving goals
You can pursue these goals independently and concurrently, if you like. Here I explain how to achieve each goal seperately. I tried to do as much at once as I could manage.
Determine what 3 moss attributes is required
Make a test with a moss with 4 or 5 attributes. Then check for the message about how many "critical" attributes are missing. If it is still 3, you're in luck! move on to other attributes. Otherwise, you'll have to test with fewer of the same attributes until you know exactly which attributes are required. Then move on to another block of 4-5.
Determine which mushrooms are required
Make a test with all but 2 mushrooms in them (recommend two rare ones, like HoA, RE). Run the test. If the test did not have the line "one required kind of mushroom is missing" you have just eliminated two mushrooms. Otherwise, rerun the test with one of the mushrooms added in. If this removes the line great! That was one required shroom. If not, try the other, leaving the first one out. If that doesn't remove the message, *both* were required... this should be really rare, so be skeptic. :) Once done, remove to new mushrooms, leaving any required in.
Once you are down to finding one required mushroom, you can use a standard binary search to speed things up.
Determine how much of each mushroom to add
While there are some shortcuts, this is easily done, one required shroom at a time.
Phoenixwcu's mutagenics research data
Phoenix's mutagenics page