A list of Scholar's Gem Cutting Tables can be found here. Feel free to update the list if you build a puzzle of your own. Construction costs and design interface are listed on the bottom of the page.
You know me as The Stranger.
I made an offer to the people of Egypt - trade a precious resource - a cornerstone, a waypoint, an extra day in these lands, or 100 hours of labor for the chance to control your next challenge.
One hundred fifty seven of you accepted my gamble, and thirty-four of you said that Egypt should next be tested in the Discipline of Thought.
My gamble was a beautiful puzzle, and one that you lost - though to my surprise, only barely. You see, though I collected 157 rewards, I did have to pay thirteen people each twelve times what they gambled. 156 rewards altogether.
Let us see if you can be as clever with this challenge...
I give you: The Test of the Bijou! -- Gharib, the Stranger
Goals description for this test should come here.
At any point you're allowed to either discard the game and restart the puzzle, or compare your gem to the designer's. If the designs are identical, the puzzle is won and judging is enabled.
Sometimes the cuts are identical, but not identified by the game as such; at these cases try rotating the gem so it faces the same direction as the design.
If you want to practice cutting, there is a gem cutting school in RSO at 2170, 2290 (a short run west from RSO chariot). It consists of 26 Bijou tables, each of which has one of the standard gem cuts as the sample, and several Bijou tables that you can practice on.
Unlike other puzzles, where you are given a riddle and seek a solution, in the Test of the Bijou the riddle and the solution are one. You are actually looking for a series of cuts that will lead to the given design.
Like other thought puzzles, Bijou designs can be trivial: when given a design which is of one thickness, the solution will be to find the (simple) flaws given. This can be easily achieved by using disc 1 to constantly cut each face of the starting gem, till you cut it through; if the required flaws do not appear, simply try cutting another face repeatedly. Another common trivial design will require no flaws at all. To solve it, find a flawless space the size of the given design, cut around it using disc 1, and use the other discs to finish it.
If your sole purpose is to solve seven Bijou tables in order to gain focus, twenty minutes of practice and some snooping around will allow you to find seven such "trivial" designs.
Non-trivial cuts of varying amounts of difficulty will require locating the flaws. Remember that you can always restart, so don't feel guilty to cut freely till you find the flaws you need. Much like the trivial cuts, a common strategy can be to repeatedly cut one face of the gem with disc 1, and if you don't find the flaws, restart and cut another face.
Other than locating the flaws, you need to examine the discs used. The three discs leave traces on the design- each has a unique angle to the patterns (disc one leaves a flat surface, disc two a slanted surface and disc three an angular, or corner, surface). If the design has a flaw at a given angle, try cutting the gem using the appropriate disc in order to locate the flaw. This is easy with disc one (as explained above) and quite possible with disc two.
Some designs will use the interaction of several discs used in a certain order. The most simple example can be seen in Amanati cuts: using disc 2 in all four directions will result in a small, "pointy" edge, however others exist. If you encounter an "odd" edge which cannot be reproduced by a cut, try exploring the shape of the surfaces in its area in order to identify the cuts used. Practice the combination on smooth surfaces before trying to combine them with the flaws needed.
The best way to learn to cut gems (for buildings and tuitions) is probably to solve as many tables as you can.
The test building is built in a compound. Construction cost:
Can someone please update this part?