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When Egypt's history was yet undetermined, and Wepwawet's attention had not been brought yet, Gharib released a game to the public...with some small twist. Previously brought to Egypt, only a few days prior, was the Test of the Obelisk, which requires architects to build towering, incredible monsters of brick and board. Gharib made a deal with certain Egyptians, or so it seemed: that if they increased the minimum size of the obelisks in numerous regions, even to the point that hundreds of possible 'passes' were decimated, they would be taught this new test first.

Certainly enough, obelisk sizes jumped. And, with that, a new game entered Egypt: Zhadu.

Our ancestors used to play this, although it is unlikely the rules are precisely the same. No University will teach this skill, though it is clear that they could easily learn it from an accomplished Conflict student. No, they, as with Egypt, are hideously locked in their own lives. They refuse to learn anything new, or create anything new...as is shown, easily enough, by the utter lack of technologies released at the Universities of Conflict. Even Body, not known for their particularly inventive ways of thinking, have done better! But no matter.

Zhadu is an extremely good example of exactly what Conflict means to Egypt. So few prospective players know the game now. It would take only a half hour to teach, and should multiply and reproduce virtually on its own...but does not. Similarly, so few play Conflict now that the 'winners', the ultimate players, are as low as rank 1.1. What an absolute wretch of a discipline.

The challenge is this: Find and teach enough players how to play Zhadu that we can accumulate at least eight players of rank 3. I shall arrange games between them, randomly. The winner of the entire competition shall be shown as a disciple of Conflict...perhaps the last true one.

 -Emmanuel

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Last edited March 14, 2006 4:43 pm by Emmanuel (diff)
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