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Mentoring

Basic run down for mentoring.

  1. Passing citizanship tasks
    1. Process listed in Citizenship
  2. Process to become a productive member of society
    1. List of skills and tuitions to be done while in town. (see table below)
    2. "The Lap"
      1. You need to visit University of Worship in each city to get a seed pack. You get one pack of 4 seeds of a randome vegitable from each. This is accomplished by going from Chariot stop to Chariot stop running to each cities university. Vegies are used in cooking as well as a few other things for a quick list see below.
      2. While in the cities of Karnak or Sinai visit all the Universities to Learn what skills have been unlocked. This will include blacksmithing, control burn and other essential skills.
  3. Up to this point everything you have needed has been at yoru fingertips. From here out processed items are needed. At this point you have one of two paths.
    1. You find yourself a nice piece of land and start progressing at whatever pace you choose through the game
    2. You find an actual mentor to walk you through the more advanced skills. This mentor should instruct you in most if not all skills.
      1. Mentorship shouldn't be dependent on you building a mentor shrine for that person.
      2. The mentor should have facilities for you to use to make or help make what you need.
      3. Mentors should be working with few (if more then one) students.
      4. The mentor may have you do what seems like menial tasks, gathering large quantities of resources, doing thousands of bricks. This will be minor compared to the ammount of production that you would do if you were to solo. There should be some reason given. You shouldn't be doing 5K of Bricks for them to expand the guild compound.
      5. Mentors should help you to do things more productively; doing 20+ flax plants at a time, multi-tasking projects, offer a hand when available.
  4. My mentoring (guild set up just for this purpose)
    1. No more then 3 students (if interested contact me ingame to confirm I have a spot open)
    2. Access to facilities as needed for skills and production
    3. Sheep management, you will recieve pair of sheep at completion
    4. Mining, access to what mines and required smelters.
    5. Blacksmithing, make own set of tools. access to Anvil.

I am currently moving so not everything is up and rebuilt but will be within a few days.

My camp is 15-20 minute run north of CotS Chariot stop. Be sure to have the basic skills covered. Once you have Expadition this trip is much easier.

Skill Tuition School Notes
Compound Construction 100 wood Architect
Kiln Construction 12 bricks Architect These bricks can be made on brick rack prior to teraing them down for citizenship
Pottery 2 Clay Architect You get a single Jug from the school of art to use to get the clay to pay for tuition
Flax Processing 10 Flax Art Seeds atained from SArt. Old Egypt is prefered for this stage as it doesn't need watering Collect 20 units of flax
Clothwork 10 Rotten Flax Art Takes 20 minutes to rot in water.

Veggie Grow area animal food ash other
carrots Grass Rabits yes variable results depending on time
cabbage Grass Beetles yes
onions Sand Sheep ? Grow evenly
garlic Sand none yes Usually one per harvest
leeks Sand none ?


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Last edited October 15, 2004 2:24 am by hipi (diff)
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