A discussion of this game is at: http://www.atitd.net/forum/showthread.php?t=8628
Each turn, a player may make one of four actions.
1. Move one to three points away, if the adjoining line is not blocked.
2. Build one tower.
3. Use a chariot stop to skip to another one joined to it, and skip your next turn.
4. Do nothing.
Unlike other Conflict games, all players move at the same time. When all players have chosen their move, the board is updated with the new information. Players may not cross over their opponents' towers, and they may not cross each other.
When a set number of towers have been placed by each player, or the maximum number of turns has elapsed, the game ends.
A maximum limit of towers on board. This forces players to build towers early.
Two to six players, selected in the opening menu.
Blitz play, where all moves must be made within 10 seconds or the 'do nothing' option is automatically selected. (The exception is the first move, which may take up to one minute.)
Capture-the-flag mode, where territory encompassing randomly-placed flags give bonus points.
A settable limit on time (anywhere from 0 turns to 150) and towers (anywhere from 3 to 10 per player).
Alterable 'effective' board size, with unused hexes marked off.
Name | Creator | Date | Size | Description |
---|---|---|---|---|
LargeCutGrid.gif | Sedelyan | February 3, 2006 4:05 am | 12704 | A sample isometric grid with certain lines blanked. |
StartHexGrid.gif | Sedelyan | February 1, 2006 9:38 pm | 42507 | The opening grid of a 12-size game. |
TowersPlaced.gif | Sedelyan | February 3, 2006 4:12 am | 13167 | A sample isometric grid with two towers built; points are marked. |