"There is an old story, often told but seldom understood, that speaks of tall towers - shining beacons standing guard throughout Egypt. I am sure that you thought this a simple story to help children sleep, but the truth of it is that those towers were very real, and built by a worthy civilization that strived to succeed..." --The Stranger
Build towers and control an area equal to that of all of Egypt to pass the Test of Towers.
To start this test, you must complete the initiation into Architecture (building a tent in your compound) and sign up at University of Architecture).
The Hour of Towers occurs about once every three Egyptian days. The schedule for the next seven Hours may be viewed at any University or School of Architecture. The Hour lasts for one Egyptian hour (i.e., about twenty minutes).
During the Hour of Towers, participants may build towers. Each tower will control all the land that is closer to it than to any other tower. A single uncontested tower would control 100% of Egypt. (The amount of land controlled is based on Voronoi diagrams quantized with quadtrees. See the images here 1 and the Java applet here 2 for a visual representation of how this works.)
A tower must be built at least 1000 feet (or 64 coordinates) from any other tower. (It's possible to circumvent this, but the second tower will score no points.)
There are several different types of Tower. Only one type may be built during each Hour of Towers. The type will be listed on the schedule available from the Universities of Architecture. Towers may only be built by people who have signed up for the test, and may only be built during an Hour of Towers.
A Tower may be given to another player using the "give this to another player" menu option.
At the end of the Hour of Towers, the percentage of Egypt controlled by each tower will be calculated. The contestants with the top fourteen total percentages for that hour will have that percent added to their cumulative score. All other contestants will receive only 1/7 of their percentage for that hour. All Towers crumble at the end of the Hour. It is possible to circumvent this by building a small construction site dedicated to the tower, but not adding the last of the materials until the Hour ends. Towers built this way will vanish at the end of the next Hour, and will not count towards either.
A player passes the test when their cumulative score from all Hours reaches 100%. Your current score may be viewed from your Tests menu.
Towers are built at a small construction site, which requires the Large Project Management skill. (Note that the option to construct a tower will not appear until an Hour of Towers has begun. In addition, you must be an Initiate of Architecture in order to start the Test of Towers.)
A tower cannot be salvaged during the hour.
When your towers have accumulated a 100% claim of Egypt you will pass the Test. Once you pass the Test of Towers, you gain the ability to construct a Monumental Tower.
A Monumental Tower is one of the Test towers built as a permanent beacon for all of Egypt to enjoy. In order to construct a Monumental Tower, accumulate the following total claim percentages with regular towers.
Tower | Total % needed |
Rich Soil | 100% |
Solid Land | 110% |
Hand of Man | 140% |
Tower | Points Needed |
Rich Soil | 100% |
Solid Land | 110% |
Hand of Man | 140% |
Living Land | 200% |
Racing Mind | 300% |
New Life | 500% |
Night | 700% |
Construction costs for the monumental towers (usually 7 times the normal tower cost):
What does a Monumental Tower do? What's it for? - Djehutmose
It sits around being monumental. - Shadus
(See also: tests, Test Of Towers Schedule, Planning, Architects Of Egypt)
Name | Creator | Date | Size | Description |
---|---|---|---|---|
towersday.jpg | Sedelyan | March 17, 2006 12:52 pm | 103547 | The seven towers, during the day. |
towersnight.jpg | Sedelyan | March 17, 2006 12:52 pm | 101367 | The seven towers, during the night. |