Search: Home | Atlas | Guides | Tests | Research | Index | Recent Changes | Preferences | Login

Test Of Towers

Other languages:

"There is an old story, often told but seldom understood, that speaks of tall towers - shining beacons standing guard throughout Egypt. I am sure that you thought this a simple story to help children sleep, but the truth of it is that those towers were very real, and built by a worthy civilization that strived to succeed..." --The Stranger

Build towers and control an area equal to that of all of Egypt to pass the Test of Towers.

To start this test, you must complete the initiation into Architecture (building a tent in your compound) and sign up at University of Architecture).

The Hour of Towers occurs about once every three Egyptian days. The schedule for the next seven Hours may be viewed at any University or School of Architecture. The Hour lasts for one Egyptian hour (i.e., about twenty minutes).

During the Hour of Towers, participants may build towers. Each tower will control all the land that is closer to it than to any other tower. A single uncontested tower would control 100% of Egypt. (The amount of land controlled is based on Voronoi diagrams quantized with quadtrees. See the images here 1 and the Java applet here 2 for a visual representation of how this works.)

A tower must be built at least 1000 feet (or 64 coordinates) from any other tower. (It's possible to circumvent this, but the second tower will score no points.)

There are several different types of Tower. Only one type may be built during each Hour of Towers. The type will be listed on the schedule available from the Universities of Architecture. Towers may only be built by people who have signed up for the test, and may only be built during an Hour of Towers.

A Tower may be given to another player using the "give this to another player" menu option.

At the end of the Hour of Towers, the percentage of Egypt controlled by each tower will be calculated. The contestants with the top fourteen total percentages for that hour will have that percent added to their cumulative score. All other contestants will receive only 1/7 of their percentage for that hour. All Towers crumble at the end of the Hour. It is possible to circumvent this by building a small construction site dedicated to the tower, but not adding the last of the materials until the Hour ends. Towers built this way will vanish at the end of the next Hour, and will not count towards either.

A player passes the test when their cumulative score from all Hours reaches 100%. Your current score may be viewed from your Tests menu.

Towers are built at a small construction site, which requires the Large Project Management skill. (Note that the option to construct a tower will not appear until an Hour of Towers has begun. In addition, you must be an Initiate of Architecture in order to start the Test of Towers.)

A tower cannot be salvaged during the hour.

Costs

Tower of the Rich Soil
1000 bricks, 1 Clay Lamp, 20 of each vegetable (onions, carrots, garlic, cabbage, leeks), 50 Saltpeter, 7 Medium Topaz (Total bulk: 1163)
Tower of the Solid Land
1000 bricks, 1 Clay Lamp, 10 cut stone, 20 white sand, 7 Medium Quartz (Total weight: 1223 / bulk 1043)
Tower of the Hand of Man
1000 bricks, 1 Clay Lamp, 100 Ash, 250 firebricks, 50 Charcoal, 4 Iron Bar, 7 Medium Ruby (Total bulk: 1417)
Tower of New Life
1000 bricks, 1 Clay Lamp, 7 egg, 7 Medium Sapphire, 1 Leek Seeds, 1 Onion Seeds, 1 Garlic Seeds, 1 Carrot Seeds, 1 Cabbage Seeds (Total bulk: 1025)
Tower Of The Racing Mind
1000 bricks, 1 Clay Lamp, 100 papyrus paper, 1 cut amethyst: lens, 3 quicksilver, 1 Nut's Essence (Total bulk: 1111)
Tower Of The Living Land
1000 wood, 1 clay lamp, 280 honey, 70 dates, 7 medium emerald (Total Bulk: 1363)
Tower Of The Night
1000 bricks, 2 Night Granite, 70 slate, 1 clay lamp, 7 medium diamonds, 3 Peasant Foot, 3 Toad Skin, 3 Sand Spore, 3 Earth Light, 3 Eye of Osiris, 3 Bleeding Hand, 3 Dung Rot (Total Weight: 1144 / Bulk 1106)

When your towers have accumulated a 100% claim of Egypt you will pass the Test. Once you pass the Test of Towers, you gain the ability to construct a Monumental Tower.

Monumental Tower
(See also Architecture Rewards)

A Monumental Tower is one of the Test towers built as a permanent beacon for all of Egypt to enjoy. In order to construct a Monumental Tower, accumulate the following total claim percentages with regular towers.

Tower Total % needed
Rich Soil 100%
Solid Land 110%
Hand of Man 140%

Tale 1 Data
Tower Points Needed
Rich Soil 100%
Solid Land 110%
Hand of Man 140%
Living Land 200%
Racing Mind 300%
New Life 500%
Night 700%

Construction costs for the monumental towers (usually 7 times the normal tower cost):

Rich Soil
7000 bricks, 7 clay lamp, 140 of each vegetable (onions, carrots, garlic, cabbage, leeks), 350 saltpeter, 28 medium topaz
Solid Land
7000 bricks, 7 clay lamp, 70 cut stone, 140 white sand, 49 medium quartz.
Hand of Man
7000 bricks, 7 clay lamp, 700 ash, 1750 Firebricks, 350 Charcoal, 28 Iron Bar, 28 medium ruby.
Living Land
7000 wood, 7 clay lamp, 490 dates, 1960 honey, 49 medium emerald.

What does a Monumental Tower do? What's it for? - Djehutmose
It sits around being monumental. - Shadus

(See also: tests, Test Of Towers Schedule, Planning, Architects Of Egypt)


NameCreatorDateSizeDescription
towersday.jpgSedelyanMarch 17, 2006 12:52 pm103547The seven towers, during the day.
towersnight.jpgSedelyanMarch 17, 2006 12:52 pm101367The seven towers, during the night.

Home | Atlas | Guides | Tests | Research | Index | Recent Changes | Preferences | Login
You must log in to edit pages. | View other revisions
Last edited May 5, 2006 3:41 pm by Vilbert (diff)
Search: