Search: Home | Atlas | Guides | Tests | Research | Index | Recent Changes | Preferences | Login

Users > Sedelyan > The Test Of The Contracted Carousel

Other languages:

The Basis

Architecture is foremost a discipline of trade and communication. In it, players need to find those willing to perform a task -- whether it's cooperation on a Megalopolis, building of Phoenix statues, or simply staying out of the way long enough for an Obelisk to pass. Therefore, an Architecture test should stress two points: First, trading for requisite materials, and second, finding people willing to cooperate on the production. Material use is secondary to these two facets, but an Architect should be prepared for expense and an investment of time.

The Test of the Contracted Carousel would allow players to merge these two goals into one.

The Design

A carousel, in this test, is not the standard merry-go-round that you see at carnivals. Instead, consider it to be a tower of three tiers, rotating independently of each other, each with seven (occasionally fantastic) animals. These animals are Rams, Camels, Ponies, Cats, Jackals, Phoenixes, and Serpents. On each tier, the seven animals are randomly arranged, such that each carousel is unique. When building a carousel, there are two sides to the design:

The centerpiece of the test is the animals. The building has twenty-one 'slots', each with a specific tier and animal. When a player is designated as the creator of that slot, they are given a list of requirements. Some requirements are completely random, while others are the same for each individual animal type...and others are only random for the players. Colour is player-based; a player may be required to give a different variety of paint for each TYPE of animal.

Each player may choose only one slot per carousel, with one exception: the builder of the tower may, on their own, take as many slots as they desire. This requires that they build in that slot with the same resources as if they were only participating. Hence, a single player may find it possible to 'solo' the test, if they have sufficient resources.

Requirements

Carousel Tower

Suggested Animal Requirements - Subject to change

All requirements are likely to change in the final design of the test, for better or for worse.

"Completely random" requirements are not so; they are dependent on the location of the center of the carousel, the slot, and the player's 'randomizing hash'. Therefore, a player may not simply reset their slot to get a different material type.

Passes are accomplished in two ways. First, the builder of the centerpiece passes when all twenty-one animals are created. Second, when a player builds all seven types of animals (requiring they participate in at least seven carousels), they pass. Therefore, for seven towers, up to twenty-eight passes may result, or an average of four per tower.


Home | Atlas | Guides | Tests | Research | Index | Recent Changes | Preferences | Login
View source text of this page | | Create/Edit another page | View other revisions
Last edited April 21, 2006 8:14 am by TheMazeEcho (diff)
Users must be logged in to edit this page.
Search: