"I challenge you to demonstrate Egypt's unity and its perfection in the Seven Disciplines. I shall work with each Discipline's universities to create Seven Tests. Pass them all and build monuments to each Discipline, and you will convince me." --The Stranger
The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man. Each discipline contains seven tests to challenge the citizens of Egypt.
The Disciplines each have a page, hopefully containing information useful to followers of that Discipline. In particular, each has a page that attempts to track who has passed what Tests, which will be useful when it comes to building the monuments at the end of the Telling.
Harmony is new for the current game. In Tales 1 and 2, Egyptians instead challenged each other in the Discipline of Conflict, centered around non-violent competitive games such as Sevenblades, Yokir, and the Rite of Command. Although the Conflict discipline is no more, some or all of the old Conflict games are expected to reappear in Tale 3, for special events or just for fun.