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Guilds > Kush Public Works > Chemistry

Chemistry Research and Related

Forword

To set a few things clear from the start: there is a difference between researching the basic mechanisms of chemistry and working with established data
That being said.. We dont need to do much fundamental research, the data is now available for us to work with. Please dont be shy to try essences and extracts, and please help us gather resources to continue with kush research. The most needed items can be found at /info singh in-game.
And before I forget, please refrain from making explosives at any other Chem Lab but your very own, the potencial for damage is great, so dont let guildmates suffer. ty

Chemistry related to Kush Tech research

Setting up

To work out the different extracts needed for kush Tech Research a few minor things are needed:

Step (1)

  1. Click Chem Lab
  2. Click Manufacture
  3. Extracts...
  4. Create GEB's Compound Extract (They are ordered, GEB being easiest, RA being hardest)
  5. New Screen: ** Requirement **
    1. Bitter (--)
    2. Salty (--)
      For GEB's those are the two sets of data we need to further investigate (we'll use this set in our guide)
      you would normaly pick them now from the Inventory menu of your avatar, but we'll look into their creation first ...

NOTE: Many options on the Chem lab only show when you have the corresponding resources in inventory.. e.g. spirits in inventory for Alcohol lamp to show)

Step (2)

Now we have our base Requirement for GEB on this particular Chem Lab.... Bitter 2- Salty 2- The next step will be to look up possible recipes

Geb Recipes ** Maat Recipes ** Set Recipes ** Osiris Recipes ** Thoth Recipes ** Ra Recipes **

ok, so we have this page handed to us with possible GEB's recipes...

It's easy to scoll down to the first recipe that fits with both attributes...

There are more recipes that fit, but for now we'll work this one out til the end

Step (3)

Now lets take this apart into it's sections

To make any of those essences we need to mix them with spirits

This time we'll be using a wiki page that exists but is otherwise unlinked (as far as I an see)

Tables

Lets take our first essence from the list above .. Ranyahn resin
We look up the new wiki page and scroll down to Ranyahn in the resin column

The Entry reads:

Now this actually means: to make 6 Drops of this essence we need the mentioned spirits (spritits must always total 10 ) plus 10 Ranyhan Resin.

Click Chem Lab
1. Manufacture
1a. Alcohol Lamp (only shows with spirits in inventory)

2. Essential Destillation
3. Place Material in Macerator (the resin in this case)
4. Start Maceration
5. Remove Essnece (e.g. Essence:Ranyhan)

You only get 3-7 essences per batch depending on the spirits used - this one should have given you 6 essences.
So do this at least twice for each essence to get 7-10 essences each

Step (4)

We just made Essences from 5 different resins and spirits.
The Cham Lab needs 10 essences of 5 types to make a compound. Those are >> Ranyahn // Stout Palm // Tapacae Miralis // Towering Palm // Umbrela Palm << for our sample Chem Lab.

Calibration helps us to reduce this cost as follows:


Making the Compound !

If you have your Essences in your inventory, you will get the option to add essences and Mix Compound.


Remove Compound from Chem Lab

Step 5

With the Compound in inventory , follow the next steps to make the extract:

if the compound works, you will have it replaced with 3 Geb's Extracts in your avatars inventory.

you can store or donate the extracts, they are the final product.

Notes

Got Questions? Feel free to contact me online in game. ~singh~

 * worksheet
 * Compounds


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Last edited June 14, 2008 3:21 am by singh (diff)
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