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Tests > Monument Tests > Test Of The Lighthouse

General Principal

Send forth ships and caravans abroad to gather rare foreign resources and build a Lighthouse

Test Mechanic

Shipyards

Ports

Trading with foreign ports

Passing

Notes

(1) Even if it doesn't physically makes much sense, it could be discussed whether the Red Sea would be a proper location as well, meaning that there would de facto be a sea trade link between the red sea and the Mediterranean (mainly for game balance, but this depend a lot on T4 map and distribution of resource). In Ancient Egypt, there were trade routes hauled on land instead of the Suez canal.
(2) This may be tweaked by taking much more time or holding more or less cargo. It could also be vetoed, and although it is not a vital idea in the test, it would certainly be a nice addition provided it is fairly balanced.
(3) Maybe that's too long ? Here's a place to ...

Discuss

This seems very similar to Ka. First build Tomb/Ships, then sacrifice/trade random items for a pass. That being said I think this is a better version of the test allowing trading of partial passes between players but in the end it only seems like a good idea if it were replacing Ka. -Eldrad

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Last edited October 22, 2008 6:44 pm by EldradUlthran (diff)
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