Search: Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences | Login

Users > EldradUlthran

Stuff

Spirits

Spirits

Pyro

Here are the details of some of the fireworks I've designed. Hopefully I'll get some pictures up soon too.

Gearboxes

Gearbox Ratios complete list of all ratios not divided by cost.
I was asked to write up a Gearbox Guide in the form of making an example gear box.

Colors

Flower Colors

Chemistry

Essences

Distillation Guide

Distillation

Macros

Macros

Relics

Relics

Trading

I will exchange the following items at the prices given for orders paying 10,000 wood or 750 papy (or more). Any trade less that that will cost an additional 1,000 wood or 75 papy.

Trade

Selling 1 of: For:
7.1k quality Carp Blade 60 wood or 4.5 papy
Iron 26 wood or 2 papy
Copper 26 wood or 2 papy
Tin 26 wood or 2 papy
Bronze 52 wood or 4 papy
Steel 52 wood or 4 papy
Brass 52 wood or 4 papy

Lists

Selling

Buying

Cost Estimates

These are rough cost estimates in time for my own use. I will not trade at these rates. This is just a guide for me to easily be able to figure out what profit I will expect from a given trade. When trade is done well both parties make sizable profits.

Item Formula Second/Item
grass (100 grass/click)^-1 .005
bricks 1/3 straw/brick + 5/900 clicks/brick .006
straw 1 grass/straw + 2/200 clicks/straw .010
twine 1/3 tow/twine + 2/300 clicks/twine .033
ore* (15 ore/pull * 1 pull/sec)^-1 .067
tow*** tow%ofFlax * (1 flax/tow + 4/600 click/tow - 1 straw/tow) .089
flax (13/50 flax/(bed*sec) * 40 beds)^-1 .096
leeks unknown, rough guess 1 flax, probably less .096
dung 10 straw/dung .100
wood** trade (estimate 0.65) .214
rope 5 twine/rope + 2/20 clicks/rope .216
boards* (2700/9 boards/min * 1/60 min/sec)^-1 + 1 wood/board .267
sulphuric water 30 min*jug/sw * 60 sec/min / 5000 jugs .360
charcoal (200/6 cc/(min*oven) * 12 ovens * 1/60 min/sec)^-1 + 1.4 wood/cc .450
beeswax estimate 10/1300 min/beeswax * 60 sec/min .462
limestone (3 limestone/pull * 1/2 pull/sec)^-1 + 1/1000 chisel/limestone? .667
saltpeter 5 dung/saltpeter + 2/4 click/saltpeter + 2/20 click/saltpeter .800
slate estimate 1 1.000
bronze 50/165 brass/bronze + 150/165 ore/bronze + 1/165 hour*reactory/brass/24 reactories*3600 s/h 1.667
metal 94/8 ore/metal + 27/8 cc/metal 2.302
gunpowder 1 saltpeter/gp + 1/10 charcoal/gp + 1/10 sulfur/gp + 1sec/gp 2.649
ash*** 100/15 flax/ash + 100/15 leeks/ash + 1*(200/15 wood/ash - 25/15 cc/ash) 3.389
brass 199/145 metal/brass + 1/145 hour*reactory/brass / 24 reactories * 3600 sec/hour 4.194
steel 197/139 metal/steel + 1/139 hour*reactory/brass / 24 reactories * 3600 sec/hour 4.342
quick silver 10 cc/qs 4.500
cuttable stone estimate 5 5.000
lime*** 100/13 limestone/lime + 0*(200/13 wood/lime - 25/13 cc/lime) 5.128
linen 400 thread/linen + 5 sec/linen 5.267
7.1k Carpblades* (14 blades/min * 1/60 min/sec)^-1 + 1 metal/blade 6.588
canvas 60 twine/canvas + 5 sec/canvas 6.990
sulfur* 1 sulphuric water/sulfur + 14/25 min*kettle/sulfur / 20 kettles * 60 sec/min + 28 wood/sulfur 8.040
7.3k Carpblades* (10 blades/min * 1/60 min/sec)^-1 + 1 metal/blade 8.302
small gear 2 brass/sg + 2 beeswax/sg + 4/10 cc/sg + 250/300 cc/sg 9.866
potash* 14/5 min*kettle/potash / 20 kettles * 60 sec/min + 1 ash/potash + 28/5 wood/potash 13.995
glass rod 1 melted glass/glass rod + 60/1 sec*bench/glass rod / 6 bench 50.852
glass pipe/jar 1 melted glass/glass jar + 90/1 sec*bench/glass jar / 6 bench 55.852
sheet glass 1 melted glass/sheet glass + 120/1 sec*bench/sheet glass / 6 bench 60.852
medium gear 20 metal/mg + 20 beeswax/mg +1 cc/mg + 80/6 cc/mg 61.722
thermometer 1 glass pipe/therm + 1 quick silver/therm + 30 seconds/therm 90.352
OSM rarity = 2/3 123.112
Night Granite rarity = 1/8? 133.187
Angel Stone rarity = 1/100 (no clue on the actual frequency of AS but if it were 1 in 100 30x30s) 275.787

* Item is macroed. Macroing time while generally more accurate can be significantly more/less of a pain depending on how often the macro has to act (ie whether I can do something else on my comp at the same time).
** cost based on commonly available trade
*** as an attempt to make two produced items linearly independent I figured out which one I thought would be consumed less (proportional to the output) and considered it a byproduct.

Theoretical/Intermediary Values

item formula second/item
_click(&move) high estimate for moving mouse and clicking, ½ sec .500
_quarry_narrowing 25 slate/narrowing + 5 min/narrowing * 60 sec/min 325.000
_quarry_searching 1 slate/900coords + 30 sec/900coords 31.000
_tow%ofFlax estimate 1 1.000
2_output_gearbox high estimate, 8 med gears + 14 small gears 526.354
lint*** (1-tow%ofFlax) * (1 flax/lint + 4/600 click/lint - 1 straw/lint) .000
marble ~1/20 quarry/marble + 4 sec/pull * 7 pull/marble
melted glass 2 potash/glass + 1 lime/glass + 10/31 cc/glass 24.799
quarry _q_s/rarity + _q_n sec + 25 slate + 100 bricks + 15 rope + 2 pulley + 2_output_gearbox
thread 1/15 lint/thread + 2/1500 clicks/thread .001

Home | Atlas | Guides | Tests | Research | Techs | Skills | Index | Recent Changes | Preferences | Login
You must log in to edit pages. | View other revisions
Last edited August 5, 2008 12:17 pm by EldradUlthran (diff)
Search: