Notes in these boxes are unneeded for use of the alembic so feel free to skip them. They may however lead to a greater understanding of exactly how it works.
It is unknown wether potential is perfectly evenly distributed over the appropriate range or if there is some randomness in the distribution. Additionally it is unknown wether each potential has a more exact value than can be seen given the number of pixels on the scale.
Now to turn a point of Potential into spirits you must adjust the heat. The heat will constantly move if you have the "+" button pressed it will increase and if you have the "-" button pressed it will drop. Each tick the heat moves and if there is a point of potential close enough to the new heat value it is turned into a spirit. When you turn your first four points of potential into spirits you won't notice any change except a dot will be added on the bar with a spirit type next to it, and the circle may change color. This is because you always lose 4 spirits off of your final product. Once you have converted a 5th point of potential you will start gaining "Sink". Sink is just a counter for the total quantity of spirits you will get if you "Reverse the flow" now.
Again it's possible that potential and heat have more accurate values than can be displayed on the scale however working on a per-pixel basis seems to be sufficient so if there are sub-pixel values the tolerance for how close the heat must be to become a spirit is on the order of .5-1 pixels.
Quality is determined by how far away each spirit you've made is from the average. The closer together the points that you convert to spirits are the higher the quality. You can track the current quality using the circle on the right hand side which tells you the current quality and gets darker as the quality drops. Note that quality only cares about each point's distance from the average so it doesn't matter if some of the points come from different type blocks than the type you're trying to produce.
Most likely quality is a function of the sum of the squared error.
To start off you'll need a significant quantity of cool potential and a bit of warm potential. So use either a tannin wine with a bit of residual sugar or a combination of tannin wine(s) and residual sugar wine. Adjust the heat to the Fruit block and dump the distillate or add the wine(s). Let the heat drop so that it hits the top of the Grass block converting pot into sink. You want to get almost every point from the very top of the Grass block so if heat drops too close to the top with out actually going down you'll want to switch to "+". Keep adding grass 1 at a time from the highest possible point until you have a good quantity (at least 40-50 in the sink, more if you'd like to make more fruit spirits). You should have Grass spirits of Life currently. Now do the same thing with a very small quantity of Vegetable points (these will have to come from the half way point in the vegetable block since the potential doesn't go lower). Stop converting Vegetable potential the moment the average switches to fruit (or grey). At this point you should have Fruit Spirits of Earth. If you have grey spirits or want to make more Fruit Spirits you can repeat the process. Generally you do not want to dump out the distillate if you have a significant quantity of spirits converted from the top of grass as you may run out of them, better to either keep converting more grass to increase the quality or just start over with fresh wine.
To clear out an area of all potential you want to make sure you are always go towards the edge you're clearing unless you are up against that edge. Then assuming you're going in the right direction you want to "Dump just the distillate" every tick. Dumping the distillate every tick let's you easily see when you've cleared out an area (because the average dot won't appear) and let's you accurately keep track of where your heat currently is.
Once one side is clear you want to stop dumping the distillate and start adding points as close to that edge as possible. The higher quality you want the more often you should move away from the edge even if you haven't converted a point yet. If you move away each time you convert a point you'll probably end up with air or maybe life.
If you're trying to make a significant quantity of Ra spirits it's probably best to attempt to remove a good window of potential from both sides of a single pixel. Leaving only potential points which are very close together. This will allow you to repeatedly only get the same spot even though the heat sometimes over shoots.
Name | Creator | Date | Size | Description |
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Alembic.png | EldradUlthran | February 28, 2008 7:16 am | 162979 |