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Tests > Monument Tests > The Test Of Time

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General Description

Gameplay Feature

With the implementation of the test, the following objects will be added to the game:

Hourglasses

An Empty Hourglass is a simple object made from glass jars, twine, and/or other carving items. It must remain simple to build and should not require glassblowing expertise.
It needs to be completed by adding sand inside, and will then become a complex item, Hourglass [Name].
The Hourglass can be reversed (activated), and the sand will flow down, 1 sand per Egypt minute. When all the sand has gone through, a pop-up will appear "Time has flown, your Hourglass [Name] is now empty.

Monoculars

A Monocular is a complex item made from a lens (would need glassblowing), leather, twine and/or other carving items.
A Monocular can be used to switch to a first-person vision, magnified and/or blurred depending on the lens quality.

Observatories

An Observatory is an expensive building, made of several complex glass items. (Costs are about as expensive as laboratories )
Contrary to a Monocular, an Observatory would have access to the complete sky map, and needs to be built above a certain altitude (to be determined).

General Test Principle

Forming a group

Seven people need to stand close to each other, each holding an Hourglass filled with 49 sand.
An hourglass needs to be broken every 7 sand going down (so at 42, 35, 28, 21, 14, 7 and 0 sand remaining).
The order in which the hourglasses are broken isn't important.

Find when you stand on the Timeline

Once the seven hourglasses are broken, each person in the group will be given a vision in three parts.
"After [Event A], When [Event B], Before [Event C], mark the Timeline by breaking the Hourglass."
This can be reviewed at any time in Self/Tests/...

The Timeline and the Stars

The Skymap is made of different constellations, stars, planets, etc. - including the moon.
The Skymap has a cycle of one Egypt month, that will repeat 4 times per season before changing completely. For example, if Horus the Red (that's Mars ^.^) is in The Constellation of the Ibis on Akhet I-4, it will be in the same place in the sky on Akhet II-4; Akhet III-4 and Akhet IV-4, but not necessarly on Peret I-4.
This means that you need 10-12 RL days minimum to mark the Timeline, that you have up to 4 chances each season (which last for every 5-6 RL weeks and repeat every 4-5 RL months).

Astrological events (described in the vision) can be :

Each Astrological Event lasts 1 Egypt day (roughly 9 to 10 RL hours).

The Timeline of the 7 people is actually made of 21 Events, 3 for each player, and each player needs to find out where they stand in their group Timeline (or be explained by another player, provided they have communicated the correct information). Their place in the Timeline is NOT related to the order in which the Hourglasses were broken.

Example with just three people:
Alexander needs to break his hourglass "After EventA, when EventB, before EventC",
Bubahotep needs to break his "After EventD, when EventE, before EventF",
Cleopatra needs to break hers "After EventG, when EventH, before EventI",
They relay each other for the first Egypt month to observe the skies, and realiwe that EventC happens just before EventG, their timeline would be : ABCGHIDEF (or GHIDEFABC, or DEFABCGHI), and they need to break their hourglass respectively at B, H and then finally E (or H, E, B, or E, B then H)

Leaving a mark on the Timeline

To leave a mark on the Timeline, simply break your hourglass on the day of the Astrological Event in your vision. A message of success will display. If a person in the group breaks his Hourglass on the wrong day, but that it didn't break the correct order of the timeline, a message of failure will be displayed, but the progress will not be lost - you broke the hourglass slightly too soon or slightly too late.
However, if it does break the Timeline - it wasn't the person's "turn" to break the Hourglass - all progress for this Timeline is void, and needs to be restarted (either from any person in the Timeline breaking at their moment, or by starting a new group or getting new visions.

Note: This is not only to not penalise a slight mistake in a test that can only be passed in the long run, but also to make "brute passing" impossible.

Passing

You need to complete at least one Timeline per season to pass the test.

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Last edited October 6, 2008 7:58 pm by Babayaga (diff)
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